The interlopers page tells me it comes from entity 689
I have disabled all visgroups and selected all of the displacements, moving it to world- still nothing. I used the entity search function- nothing is even selected, no pop up or anything.
I even deleted all the displacements, and still the same error- so what gives?
Here's the log:
I have disabled all visgroups and selected all of the displacements, moving it to world- still nothing. I used the entity search function- nothing is even selected, no pop up or anything.
I even deleted all the displacements, and still the same error- so what gives?
Here's the log:
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.vmf"
Valve Software - vbsp.exe (Dec 2 2015)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 689, brush 0)
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1"
Valve Software - vvis.exe (Dec 2 2015)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1"
Valve Software - vrad.exe SSE (Dec 2 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.bsp
Setting up ray-trace acceleration structure... Done (0.76 seconds)
2949 faces
2 degenerate faces
2688683 square feet [387170432.00 square inches]
6 Displacements
5116 Square Feet [736726.00 Square Inches]
2947 patches before subdivision
83289 patches after subdivision
sun extent from map=0.087156
97 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 6573302, max 490
transfer lists: 50.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(478403, 433218, 389101)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(95907, 70610, 54548)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(22921, 14473, 9923)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(5878, 3063, 1793)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1610, 697, 350)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(476, 173, 75)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(145, 44, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(47, 12, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(16, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(6, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0239 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7%)
brushes 567/8192 6804/98304 ( 6.9%)
brushsides 3827/65536 30616/524288 ( 5.8%)
planes 2342/65536 46840/1310720 ( 3.6%)
vertexes 4896/65536 58752/786432 ( 7.5%)
nodes 1904/65536 60928/2097152 ( 2.9%)
texinfos 506/12288 36432/884736 ( 4.1%)
texdata 88/2048 2816/65536 ( 4.3%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 430/0 8600/0 ( 0.0%)
disp_tris 672/0 1344/0 ( 0.0%)
disp_lmsamples 13856/0 13856/0 ( 0.0%)
faces 2949/65536 165144/3670016 ( 4.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1520/65536 85120/3670016 ( 2.3%)
leaves 1922/65536 61504/2097152 ( 2.9%)
leaffaces 3587/65536 7174/131072 ( 5.5%)
leafbrushes 1329/65536 2658/131072 ( 2.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 20143/512000 80572/2048000 ( 3.9%)
edges 12285/256000 49140/1024000 ( 4.8%)
LDR worldlights 97/8192 8536/720896 ( 1.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 371/32768 3710/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6105/65536 12210/131072 ( 9.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 3/512 1056/180224 ( 0.6%)
LDR lightdata [variable] 3588636/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 198489/16777216 ( 1.2%)
entdata [variable] 81659/393216 (20.8%)
LDR ambient table 1922/65536 7688/262144 ( 2.9%)
HDR ambient table 1922/65536 7688/262144 ( 2.9%)
LDR leaf ambient 11832/65536 331296/1835008 (18.1%)
HDR leaf ambient 1922/65536 53816/1835008 ( 2.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/21530 ( 0.0%)
pakfile [variable] 3274/0 ( 0.0%)
physics [variable] 198200/4194304 ( 4.7%)
physics terrain [variable] 1272/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 8209
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.bsp
21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\pl_dambusters_a1.bsp"