error: displacement found on a(n) func_detail entity - not supported

Discussion in 'Mapping Questions & Discussion' started by ExtraCheesyPie, Dec 7, 2015.

  1. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

    Messages:
    487
    Positive Ratings:
    127
    The interlopers page tells me it comes from entity 689

    I have disabled all visgroups and selected all of the displacements, moving it to world- still nothing. I used the entity search function- nothing is even selected, no pop up or anything.

    I even deleted all the displacements, and still the same error- so what gives?


    Here's the log:
    Code:
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.vmf"
    
    Valve Software - vbsp.exe (Dec  2 2015)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Error: displacement found on a(n) func_detail entity - not supported (entity 689, brush 0)
    
    
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1"
    
    Valve Software - vvis.exe (Dec  2 2015)
    fastvis = true
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.prt
    LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.prt
    
    
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters:  -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1"
    
    Valve Software - vrad.exe SSE (Dec  2 2015)
    
          Valve Radiosity Simulator    
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights
    
    [56 texlights parsed from 'lights.rad']
    
    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.bsp
    Setting up ray-trace acceleration structure... Done (0.76 seconds)
    2949 faces
    2 degenerate faces
    2688683 square feet [387170432.00 square inches]
    6 Displacements
    5116 Square Feet [736726.00 Square Inches]
    2947 patches before subdivision
    83289 patches after subdivision
    sun extent from map=0.087156
    97 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (5)
    BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (8)
    transfers 6573302, max 490
    transfer lists:  50.2 megs
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #1 added RGB(478403, 433218, 389101)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #2 added RGB(95907, 70610, 54548)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #3 added RGB(22921, 14473, 9923)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #4 added RGB(5878, 3063, 1793)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #5 added RGB(1610, 697, 350)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #6 added RGB(476, 173, 75)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #7 added RGB(145, 44, 16)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
        Bounce #8 added RGB(47, 12, 4)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #9 added RGB(16, 3, 1)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #10 added RGB(6, 1, 0)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #11 added RGB(2, 0, 0)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
        Bounce #12 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0239 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------       ---------------  ---------------  --------
    models                  17/1024          816/49152    ( 1.7%)
    brushes                567/8192         6804/98304    ( 6.9%)
    brushsides            3827/65536       30616/524288   ( 5.8%)
    planes                2342/65536       46840/1310720  ( 3.6%)
    vertexes              4896/65536       58752/786432   ( 7.5%)
    nodes                 1904/65536       60928/2097152  ( 2.9%)
    texinfos               506/12288       36432/884736   ( 4.1%)
    texdata                 88/2048         2816/65536    ( 4.3%)
    dispinfos                6/0            1056/0        ( 0.0%)
    disp_verts             430/0            8600/0        ( 0.0%)
    disp_tris              672/0            1344/0        ( 0.0%)
    disp_lmsamples       13856/0           13856/0        ( 0.0%)
    faces                 2949/65536      165144/3670016  ( 4.5%)
    hdr faces                0/65536           0/3670016  ( 0.0%)
    origfaces             1520/65536       85120/3670016  ( 2.3%)
    leaves                1922/65536       61504/2097152  ( 2.9%)
    leaffaces             3587/65536        7174/131072   ( 5.5%)
    leafbrushes           1329/65536        2658/131072   ( 2.0%)
    areas                    2/256            16/2048     ( 0.8%)
    surfedges            20143/512000      80572/2048000  ( 3.9%)
    edges                12285/256000      49140/1024000  ( 4.8%)
    LDR worldlights         97/8192         8536/720896   ( 1.2%)
    HDR worldlights          0/8192            0/720896   ( 0.0%)
    leafwaterdata            1/32768          12/393216   ( 0.0%)
    waterstrips            371/32768        3710/327680   ( 1.1%)
    waterverts               0/65536           0/786432   ( 0.0%)
    waterindices          6105/65536       12210/131072   ( 9.3%)
    cubemapsamples           0/1024            0/16384    ( 0.0%)
    overlays                 3/512          1056/180224   ( 0.6%)
    LDR lightdata         [variable]     3588636/0        ( 0.0%)
    HDR lightdata         [variable]           0/0        ( 0.0%)
    visdata               [variable]      198489/16777216 ( 1.2%)
    entdata               [variable]       81659/393216   (20.8%)
    LDR ambient table     1922/65536        7688/262144   ( 2.9%)
    HDR ambient table     1922/65536        7688/262144   ( 2.9%)
    LDR leaf ambient     11832/65536      331296/1835008  (18.1%)
    HDR leaf ambient      1922/65536       53816/1835008  ( 2.9%)
    occluders                0/0               0/0        ( 0.0%)
    occluder polygons        0/0               0/0        ( 0.0%)
    occluder vert ind        0/0               0/0        ( 0.0%)
    detail props          [variable]           1/12       ( 8.3%)
    static props          [variable]           1/21530    ( 0.0%)
    pakfile               [variable]        3274/0        ( 0.0%)
    physics               [variable]      198200/4194304  ( 4.7%)
    physics terrain       [variable]        1272/1048576  ( 0.1%)
    
    Level flags = 0
    
    Total triangle count: 8209
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.bsp
    21 seconds elapsed
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dambusters_a1.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\pl_dambusters_a1.bsp"
    
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
    1,006
    Positive Ratings:
    1,160
    Func_detailed displacements get moved to the func_detail visgroup. Look for it in there
     
    • Thanks Thanks x 1
  3. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

    Messages:
    487
    Positive Ratings:
    127
    Thank you so much!

    That's pretty stupid, interloper basically gives the wrong information.