error 0xC0000005!

Mirop

L1: Registered
Aug 29, 2021
5
0
hi, I have a problem with error 0xC0000005! I haven't been able to solve it for several days now. previously, the map started normally, but at some point this error appeared. I doubt that the problem is with the computer, since other maps start normally without this error. help and thank you in advance.

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Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
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Running command:

"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\5566.vmf"
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Valve Software - vbsp.exe (Feb 17 2025)
12 threads
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\5566.log', but we don't own that location. Allowing.
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc\5566.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/5566/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/5566/cp_sunshine/nature/blendrocktograss001_wvt_patch
Patching WVT material: maps/5566/nature/blendgroundtograss007_nodetail_wvt_patch
Patching WVT material: maps/5566/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
Patching WVT material: maps/5566/nature/blendrockgroundwallisland_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Occluder "" straddles multiple areas. This is invalid!
Chop Details...done (0)
Find Visible Detail Sides...
Merged 660 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...

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Command failed with return code 0xC0000005! The program has crashed.

** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF
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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
628
479
I've never seen that return code before!!!
There are any number of reasons why VBSP might crash suddenly.
Nothing looks wrong with your compile log, so my best guess is that your map being named "5566" is the problem.
Try renaming it to not contain only numerals.
 

Mirop

L1: Registered
Aug 29, 2021
5
0
I've never seen that return code before!!!
There are any number of reasons why VBSP might crash suddenly.
Nothing looks wrong with your compile log, so my best guess is that your map being named "5566" is the problem.
Try renaming it to not contain only numerals.
I followed your suggestion but nothing has changed, it also gives the same error.
as I understand it, the problem is with the map, since I just created a blank map and everything started up fine, it remains only to understand what is wrong with the map