I am trying to use the bluelight.1 env_sprite but cant get it to work.When i compile all i get is a small picture of a blue light,how do i get it to work.
This is what happens when the map is compiled,it just shows a small picture of light
This is what i have the properties set at
The sprite name was bluelight.vmt but after looking on google what i read said to add the file ext .spr so i changed .vmt to .spr but it still did not work.I have never used sprites before,all i want to do is to get it working.
A light like the one in your avatar,a bit like a vandergraph effect.I want it to be put on electric cables but i do not want sparks.The bluelight.1 sprite looked the closest to what i was looking for
If you want moving lightning but not machinery-just-exploded sparks, I'd try making a custom particle and use info_particle_system to center it in your map.
If you start up TF2 with the "-tools" command line option, you can use the particle editor.
Can anybody tell me how to get the sapper effect working in my map,if not can anybody tell me how to get my env_sprite working with the bluelight.1 effect
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