env_soundscape

Discussion in 'Mapping Questions & Discussion' started by Jive Turkey, Mar 11, 2009.

  1. Jive Turkey

    Jive Turkey L3: Member

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    My first time actually making it to the point of using this entity. I've placed them at all of the major environment changes in the map, doors, cave mouths, etc. They work fine as long as the character walks into the radius and waits a bit, but for instance if a scout just books it right through sometimes they don't activate a change of soundscape. Is this normal behavior? Should I just add more of them? It seems silly to place them all over the map if my sound changes are very specific to the environment.
     
  2. Shmitz

    aa Shmitz Old Hat

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    If you set the radius to -1, it activates on line of sight. The vast majority of the soundscapes in Valve maps are set this way, and placed such that when you enter a new area, you have a sight line to the new soundscape (or a proxy thereof).
     
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  3. Jive Turkey

    Jive Turkey L3: Member

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    This is much more reliable, thank you.
     
  4. Vigilante212

    Vigilante212 L7: Fancy Member

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    You can also use a soundscape trigger like I did.