Enable/Disable props on cap

Discussion in 'Mapping Questions & Discussion' started by Nutomic, Aug 12, 2009.

  1. Nutomic

    Nutomic L11: Posh Member

    Messages:
    888
    Positive Ratings:
    177
    So, I've got a problem on my map:
    I have a 5cp map, where the middle cp isn't straight behind the second one, but you have to walk another way before coming to cp2 for the shortest way. Thats why I made a prop_dynamic with an arrow way before the second cp. As the second cp gets capped by the other team, this model should be disabled, and another prop_dynamic, pointing to the second cp, should be enabled. However, as the second cp is capped, the arrow to cp3 is still there, and the other one doesnt get enabled. I also tried it with a func_door_rotating, which should open on cap and turn the arrow model around, but that also didnt work. Am I just to silly, or is there some strange bug with that?

    Here are screenshots of the arrow props and the func_capture_zone settings (The arrows should switsch their model back as soon as cp2 is recapped):

    [​IMG] [​IMG]

    Hope someone knows a solution :thumbup:
     
  2. StickZer0

    aa StickZer0 💙💙💃💙💙

    Messages:
    664
    Positive Ratings:
    667
    Why not try having an invisible door just behind the prop_dynamic, and have it as the prop's parent, then just have that open and close on the capture?
     
    • Thanks Thanks x 1
  3. Nutomic

    Nutomic L11: Posh Member

    Messages:
    888
    Positive Ratings:
    177
    As I wrote, I tried that already, but that didnt work, too. Maybe I made just a silly mistake or such, I dont know.
     
  4. shadowfax

    shadowfax L1: Registered

    Messages:
    28
    Positive Ratings:
    43
    • Thanks Thanks x 1
  5. eerieone

    aa eerieone

    Messages:
    1,009
    Positive Ratings:
    569
    if it´s a map without stages, props that appear and disappear within the match area disturbing the flow, try to use pop-up/down arrow-signs like in badwater, for blocking ways i´d advise using doors like in cp_steel to give/block access to certain areas
     
    • Thanks Thanks x 1
  6. Nutomic

    Nutomic L11: Posh Member

    Messages:
    888
    Positive Ratings:
    177
    I first had it as a func_door_rotating, but this didnt work too. However, I thought about it, and i realized that it would be even better wit two signs, one with "CP 2", and one with "CP 3" on it, because you always have to defend one point, and attack another at the same time, so a sign pointing to only one of these points isnt so good.

    Anyways, thanks for your help guys, maybe I can use it in another map or so :thumbup1: