PL Effigy rc2

The best tug of war map out there or you get your money back.

  1. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    "I didn't choose the tug life, the tug life chose me!"
     
    Last edited: Sep 21, 2014
  2. PC's_Frank

    PC's_Frank L4: Comfortable Member

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    This looks awesome! Nice se of the Japanese pack.
     
  3. RubbishyUser

    RubbishyUser L7: Fancy Member

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    Fubar, post something so I can thank it :O

    You really do the whole detailing in one go, don't you? last time I saw this it was nothing but alpha textures. Great job! By the way, the way the ground just melds into the wood of the building in the second pic is super weird. I think that should either be a displacement or the whole section should be decking. Try some wooding decking between your cobble and whitewashed areas on the wall - it might break up the line a bit and cover the fact that some of the rocks are sliced off.
     
    Last edited: Oct 8, 2014
  4. Trotim

    aa Trotim

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    There's a good Sentry spot on the small roof near the ends of the track (the thin wall near medium medkit and ammo). Don't fix it, it's like the only usable stock sentry spot I found
     
  5. Inqwel

    Inqwel L6: Sharp Member

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    This map is looking great! Will you be making a custom payload to fit the theme?
     
  6. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    a custom pl model has been added in last version :D
    (this is why I need a changelog)

    but yeah, I'll keep quiet on this. I'll be focusing all my efforts on the map itself until it's done which should be any second now...
     
  7. ics

    aa ics http://ics-base.net

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    Few things i noticed. If i play as RED and the cart has traveled through those self-slide zones to near last CP, if the BLU touches the cart and pushes it back to the self-slide zone, stops moving it, falls back and then RED starts pushing it, the cart speed doesn't reset but moves faster. Basically the "fast speed" sticks on.

    Another thing was that i was in front of the cart, ducked while it slided down and got stuck in it. Only after i was shot by demoman, i got off from it. Other than that, i have nothing other to mention.
     
  8. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Screenshots por favor
     
  9. JMaxchill

    JMaxchill L5: Dapper Member

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    The last post was 10 months ago, I doubt this is still being worked on
     
  10. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    He just reuploaded it though
     
  11. JMaxchill

    JMaxchill L5: Dapper Member

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    Didn't see that :p
     
  12. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    yeah it just got updated and I'm updating it again later today. screens are on their way
     
  13. fubarFX

    aa fubarFX The "raw" in "nodraw"

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  14. fubarFX

    aa fubarFX The "raw" in "nodraw"

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  15. Zed

    aa Zed Certified Most Crunk™

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    The fireworks activate prior to a team actually capping the point.
     
  16. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    • Like Like x 1
  17. Paper Shadow

    Paper Shadow L1: Registered

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    Something tells me I'm not suppose to get in here, but all you have to do is jump over the fence on either side...

    20160910135428_1.jpg
     
  18. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    what a shame, I know exactly what I did too. I remember rebuilding this clip brush but I must have done it under my flipped visgroup that I eventually deleted to mirror again. sight...
     
  19. fubarFX

    aa fubarFX The "raw" in "nodraw"

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