Drypine

CP Drypine A6

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

Uncuepa

aa
Oct 25, 2014
767
Uncuepa submitted a new resource:

Morale - An A/D 3CP set on an ominous mesa

Second stab at an A/D CP map - this kind of map is really out of my wheel house so interested to see how it plays. Worried about scale and timings, will see.

When B is capped, a door between A and B opens, allowing for Blu to continue using the original spawn room now with faster rotation times. Last is very gravel pit inspired but with some more interesting geo around the bottom.


View attachment 183079
View attachment 183078
View attachment 183073...

Read more about this resource...
 

Uncuepa

aa
Oct 25, 2014
767
Uncuepa updated Morale with a new update entry:

Alpha 2

- Redesigned A point, moving it from the back corner onto a new bridge from the large door to the hut
- Added an underpass route from Blu spawn, under A. Also adds new high ground and courtyard
- Shrunk but opened up backside of A hut
- Increased set up time by 10 seconds
- Increased max round time from 6 minutes to 10 minutes
- Added red forward spawn into the connector building between B and C, roughly 10 seconds quicker travel time A for red
- Fixed buggy cap zone on C
- Adjusted upper...

Read the rest of this update entry...
 

Uncuepa

aa
Oct 25, 2014
767
Uncuepa updated Morale with a new update entry:

Alpha 3

- Readjusted wave respawn times, when A is capped Red team is force respawned
- Raised upper left spawn exit for Blu to a platform with cover
- Added an additional rock for cover on the cliff ramp by A
- Closed off door at corner of A into Barn connector
- Widened part of one of the corridors in Barn connector
- Moved stairs from lower B>C connector to upper B>C connector from lobby into it's own room, allowing attackers to gain some ground
- Added shack to cliffside B>C connector, widened...

Read the rest of this update entry...
 

Uncuepa

aa
Oct 25, 2014
767
Uncuepa updated Morale with a new update entry:

Alpha 4

- Readjusted respawn wave times, Blu should have a slightly easier time capitalising kills on A, Red should have a slight advantage setting up on B as soon as A caps
- Redesigned A>B Connector Barn, more 'barn-like' gameplay included
- Added new route from Barn to Cliffside near B, bypassing the previous sniper valley. Flanks are now possible!
- Adjusted ground texture, still unsure if exact theme but there's an itty bitty bit of grass near A
- Adjusted some cover around B to hopefully allow...

Read the rest of this update entry...
 

Uncuepa

aa
Oct 25, 2014
767
Uncuepa updated Morale with a new update entry:

Alpha 5

- Reopened A hut window because it just plays better with it open :)
- Rearranged rock cover on A to be better for attackers
- Adjusted walls of A Bridge to better allow attacker movement under bridge
- Added ramp from lower to barn
- Changed Barn > B main entrance to be wider and more open, adjusted cover nearby
- Added some props to B cliffside underpass to visually indicate it's not an open route
- Adjusted respawn wave timing a little
- Red now use forward spawn on B for the first 30...

Read the rest of this update entry...
 

Uncuepa

aa
Oct 25, 2014
767
Uncuepa updated Morale with a new update entry:

Alpha 6

- Changed name from Morale to Drypine
- Once again, adjusted respawn waves, much shorter across the board now
- Widened staircases in both A>B and B>C connectors
- Widened cover on attacker highground on B
- Expanded right highground flank into C
- Adjusted clipping into B>C connector window to confuse people less
- Raised cliffside fence on B to prevent easy airblasts
- Added cover to prevent not-yet-abused but POSSIBLE sightlines
- Added/adjusted some minor detail for fun :)

[ATTACH...

Read the rest of this update entry...