- Adjusted many spawn points to spawn closer to doors (cuts down the tiniest amount on travel time lol)
- Lowered respawn wave time for blu attacking second
- Opened up bunker window by A to allow crouched players to fit through
- Blocked balcony corner of A point to prevent the REALLY strong sentry spot
- Began detailing pass of A point, just testing but also got really sick of the feedback about thick beams
- Adjusted under>A point staircase and added a drop down doorway into A>B connector to help flow through that structure
- Removed one medium ammo kit from red-side on B
- Trains now come every 40-45 seconds rather than 25 seconds
- Trains move 30hu/s faster
- No idea why on TF2maps tests the train gets stuck, in local testing it has never gotten stuck once, but in a testing effort the trains now teleport back to their spawn points at the end of the track
- Adjusted minor geo around C point to allow for better movement