dryfield

KotH dryfield rc2

ElectroSheep

L1: Registered
May 21, 2024
8
6
ElectroSheep updated dryfield with a new update entry:

Dryfield alpha 2

  • Made a update to previous layout (a bit more detail, some tweaks in path to spawn, added underground to the point...)
  • Set up skybox boundaries and 3D skybox.
  • Updated pickups (a bit more) and put patches decals.

To fix : koth announcer still not working. will fix that for a3

To test : Still not sure about the small size of the map and quick route to point from spawn.

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ElectroSheep

L1: Registered
May 21, 2024
8
6
ElectroSheep updated dryfield with a new update entry:

Dryfield beta 2

Here a version I should have release waaaay sooner before detailling all new areas I made. But I was lazy.

  • New lighting and mood work in progress with first iteration of custom skybox.
  • New 3D skybox work in progress as well with a set of new rocks.
  • Updated Soundscape
  • Big pass of detailling. There is still both spwan room and some interiors to do.
  • Layout and gameplay changes :
-- Reworked the low mid section stairs to go directly on the point.
-- Removed...

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ElectroSheep

L1: Registered
May 21, 2024
8
6
ElectroSheep updated dryfield with a new update entry:

Dryfield release candidate 1

This project is finally getting to an end. Not I've updated the map with the last pieces of art missing (spawn and big interiors) and some visual update.

What's left to do:
  • Soundscape polish
  • Lats clipping pass
  • Last opti pass (mostly combine and fade distance)
  • 2D skybox final pass
  • Final lighting pass
  • Adding some extra custom content (sign, detail props...)

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ElectroSheep

L1: Registered
May 21, 2024
8
6
ElectroSheep updated dryfield with a new update entry:

Dryfield Release Candidate 2

Finally releasing Dryfield on the workshop as well: https://steamcommunity.com/sharedfiles/filedetails/?id=3462326252&tscn=1744460947

- Gameplay adjustements:

-- Removed the vent flank.

Feedbacks pointed that there was too many opportunities to flank. Removing this one make the flank more focused aroung the comtrol point area.

-- Reduced a bit the number of pickups (mostly small healthkits).

There is too many pack of pickups around the map. While I didn;t touched what I...

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