dryfield

dryfield b1

Moving dryfield to beta phase with a first big artpass in the main battleground area.
  • Adjusted pickups placement according to feedbacks
  • Aded a new ramp around the point.
  • Soundscape are broken
  • map still need a decent optimization and clipping pass.

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Processed most of the feedbacks received during last playtest :

  • Reworked pickup all over the map.
  • Reduced capture time.
  • Reworked flank route to be less strong and to keep the fight point focused.
  • Made balconies on the point easier to acces.
  • Adjusted spawn room and orientation.
  • Added ground textures.
  • And some minor adjustments...

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  • Made a update to previous layout (a bit more detail, some tweaks in path to spawn, added underground to the point...)
  • Set up skybox boundaries and 3D skybox.
  • Updated pickups (a bit more) and put patches decals.

To fix : koth announcer still not working. will fix that for a3

To test : Still not sure about the small size of the map and quick route to point from spawn.