Downstream

ARENA Downstream B2

AlrexX [she/they]

eater of titty skittles
Server Staff
Jul 31, 2019
120
79
AlrexX submitted a new resource:

Downstream - Arena map set in a quiet forest creek.

Red and Blue are fighting over control of a small creek in the middle of the forest. Why, you may ask? We may never know.

This is an Arena variant of the map, you can find the other versions here:
KOTH - https://tf2maps.net/downloads/downstream.15523/
CTF - https://tf2maps.net/downloads/downstream.15562/

If you wanna keep up with my thought process for each update: https://docs.google.com/document/d/1Gk3NGb7tGRp3-Nrm963Nu3NW0-7stqrHgLvKRU0ksDI/edit?usp=sharing

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AlrexX [she/they]

eater of titty skittles
Server Staff
Jul 31, 2019
120
79
AlrexX updated Downstream with a new update entry:

A8: Getting closer to Beta

New update for all variants of the map! I'm thinking next version will be the first beta version, since I'm already working on the last few buildings that are left completely blank, and from there all that's left is polishing, finishing up the visuals and optimizing.
I know working on detailing from the start wasn't the greatest idea, but honestly I might try this workflow again, lol. Not only is it a lot faster, it helps me stay motivated to see a full project the whole way...​

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AlrexX [she/they]

eater of titty skittles
Server Staff
Jul 31, 2019
120
79
AlrexX updated Downstream with a new update entry:

B1: Beta time!

A new update is here! This time the changes have been exclusively visual, besides a few minor fixes. However, this does officially mark the beginning of the Beta stage, since the layout is at a point where I'm happy with how it works for each different gamemode.

Changes:
- Added Stiffy360's Aspen Trees, which I'm super happy with. They really bring the whole forest together! If you wanna use them too you can find them...​

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AlrexX [she/they]

eater of titty skittles
Server Staff
Jul 31, 2019
120
79
AlrexX updated Downstream with a new update entry:

B2: Optimization & Beautification

Last version had some serious framerate issues, so I spent some time figuring out how optimization works. I think things have improved significantly, but there's still more room for improvement.

Changes:
- Added areaportals & prop fade.
- Unclipped & lowered roof on back route to allow jumping classes to go over it.
- Added some cables because why not.
- Changed VRAD settings for better lighting on static props and textures.

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