Double-sided face normals in TF2 model

Obsyden

L1: Registered
Dec 13, 2017
8
4
I've been working on a model that is basically a shorter version of the props_2fort/sniper_fence01 model. I'm not sure if people know this, but the corrugated iron on this model actually has no thickness - it's just one face.

The model, however, displays in hammer and in-game as having 2-sided normals on these iron faces. I've tried looking at the model decompiled with Crowbar, but it seems to remove the double-sided normals through the decompilation process. I checked in Blender whether or not these iron sheets are just two faces with flipped normals. They're not.

I've ticked the 'double-sided' option in Blender under 'normals' but any affect this has is removed in the export to .smd

So how do we get faces that have double sided normals, into source?

Any help would be much appreciated.

UPDATE

I've opened sniper_fence01 in HLMV. When checking the 'normals' view option it shows that the iron sheet normals only point in one direction. How does it render the other side of those faces?
 
Last edited:

Obsyden

L1: Registered
Dec 13, 2017
8
4
Officially fixed

In the model's material. $nocull needs to be set to 1. :)