Doors hate me (at least half of them do anyway)

Discussion in 'Mapping Questions & Discussion' started by red_flame586, Sep 28, 2010.

  1. red_flame586

    red_flame586 L7: Fancy Member

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    Hi all, as usual i've got a really weird problem...

    I've got heaps of doors in my map, some of them are the well ones, some are the classic spawn ones and some are just plain brushes... The problem is, only the doors which run east to west open, while the ones which run north to south only run the animations, but you can't actually walk through them...

    [​IMG]

    All doors are set up so that the trigger_multiple's outputs are: On start touch all - door_<> - open, On_end_touch_all - door_<> - close.

    The actual door brushes are not rendered and their outputs are: On open - door_<>_mdl - set animation - open, On Close - Door_<>_mdl - set animation - close

    This is really confusing me and is quite anoying, all doors are set up like above and i have absolutly no idea what's wrong with it, the animations always run no matter what, it's just I can't go through the door in the places where it runs north to south.

    Any help would be greatly apreciated
     
  2. Lancey

    aa Lancey Currently On: ?????

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    Check the move direction on your doors. Make sure they move up.
     
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  3. red_flame586

    red_flame586 L7: Fancy Member

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    They move up, except for one which I forgot to move up that moves sideways, and that one is one of the ones that works
     
  4. EArkham

    aa EArkham Necromancer

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    Set them to render normal, compile the map, walk up to one of the doors that doesn't open and all will be revealed.

    In other words, check your angles and origins, because having the north-south doors behaving differently from the east-west ones usually means bad angles or out of place origins (both of which can easily be messed up just moving the doors around).

    [Edit] Oh! Could also be that you didn't change the names of the door brushes when cloning them... make sure the trigger for a north-south isn't actually making some other door open instead.

    Kep
     
  5. red_flame586

    red_flame586 L7: Fancy Member

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    Oh, no, you were right... thank you very much