- Jun 11, 2009
- 26
- 2
While creating various maps in hammer I have come to realize I have yet to figure out a specific door related issue.
Throughout my online tutorial search I have had yet to find one that explains how to fix this issue, so I put it before you:
In various control point and payload maps, teams' respawn rooms move as the attacking team progresses. When the attacking team reaches a specific control/capture point the defending team is moved to a spawn room farther back and the attacking team is moved farther forward.
How would someone make a spawn that replaces the first one without having two spawn rooms, and how would it be possible to cut off the previous respawn room.
=EDIT= I realize now that to cut off the door I just make a door trigger on the inside and not the outside of the room.
Throughout my online tutorial search I have had yet to find one that explains how to fix this issue, so I put it before you:
In various control point and payload maps, teams' respawn rooms move as the attacking team progresses. When the attacking team reaches a specific control/capture point the defending team is moved to a spawn room farther back and the attacking team is moved farther forward.
How would someone make a spawn that replaces the first one without having two spawn rooms, and how would it be possible to cut off the previous respawn room.
=EDIT= I realize now that to cut off the door I just make a door trigger on the inside and not the outside of the room.