Does it have a LOD? It looks there like that's quite a lot of polys.
It does not. Those require an exceptional amount of work, as I've found no shortcut to doing so.
But if you're curious, the poly count is 3119 triangles. Which is really not very many--to put into comparison, The Heavy Weapons Guy has 4728 triangles--not including whatever is on his hands, fists or KGB. Even then, the Medic has 8288 triangles.
Granted, the player models all have LOD models, meaning the polycount is reduced significantly, but I don't believe this model will put a terrible strain on anyone's GPU.
more screens fyi
wireframe (in triangles)

collision model (model can be used as a gameplay device!)

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