Hi
First things first; EXCEPTIONALLY good looking map, I can tell this has had a lot of
care and attention put into it and it shows.
Beautiful detailing, everything looks like one would expect a foundry at a harbor to look.
Map geometry and play-areas are designed very pleasantly, no complaints or glaring issues from that side.
However, I did come across a few things that caught my eye;
1: Inside the forgery/foundry explosive classes can
very easily get up onto the roofs of these angled walkways above, which makes
soldiers and ESPECIALLY demos w/ sticky launchers (scottish resistence even more so) exceedingly oppressive and hard to counter. A single sticky is enough to get up there, having a medic crossbow the demo from below basically makes it a
free bomber-spots where you are
incredibly hard to catch as you can very easily hop from walkway to walkway even if someone catches you out.
Disallowing players from being able to stand up there would solve this issue fairly easily I hope.
Examples below
1.a:
1.b:
2: I came across this one by accident; When you hit
overtime and BLU
pushes the cart onto the final lifting platform before the end the
game declares RED the winner, regardless if someone had been pushing the cart at that very moment. It doesn't instantly fail BLU if overtime is hit, but
ONLY insta-fails the team once the cart gets about
this far onto said
platform.
All in all; A great map with a lot of love and attention put into it. I like it!