Layout changes:
-Added new flank from B-choke
-Added cover to balconies at B
-Rearranged concrete pile at start
-Adjusted ramp at Start->B-choke building
-Removed pillars at elevator
-Upgraded small health at A to medium
Logic changes:
-Fixed elevator logic breaking after cart rolls back
-Fixed misplaced control point on HUD
-Decreased BLU respawnwavetime after A from 4 secs to 3 secs
-Moved path_tracks down 8hu
Misc. changes:
-Adjusted clipping map wide
-Found somewhere else to hang out