- Oct 25, 2007
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Dom_canalzone2 is a re-envisioning of Canalzone for TF2. Unlike version 1, this map diverges from its 90's roots and attempts to meld it to a more TF2-like play environment. It uses a new and refined game mode called Domination. In this mode, players capture control points like other TF2 maps, but as they do this they score more domination points over time (as shown as a percentage score on the HUD). Whichever team reaches 100% domination first wins the round. Teams can also win by capturing and holding all 6 control points for 20 seconds.
QWTF's Canalzone was a QuakeWorld Team Fortress map with 8 control points. Players had to bring flags to the CP's and as this happened the team's overall score increased based on the number of points obtained.
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I have been playtesting this with the UGC folks. They played the original dom_canalzone in Highlander during the Summer, so this is largely a result of their findings and feedback.
QWTF's Canalzone was a QuakeWorld Team Fortress map with 8 control points. Players had to bring flags to the CP's and as this happened the team's overall score increased based on the number of points obtained.
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I have been playtesting this with the UGC folks. They played the original dom_canalzone in Highlander during the Summer, so this is largely a result of their findings and feedback.
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