Does static lighting use the TF2 lightwarp?

Discussion in 'Mapping Questions & Discussion' started by Pocket, Mar 31, 2015.

  1. Pocket

    aa Pocket func_croc

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    Something I've always wondered — the edges of shadows in a lot of TF2 maps, at least outdoors, always seem to have a slight reddish tint to them. Is VRAD for TF2 actually hard-coded to use the pyro_lightwarp when it runs, or something?
     
  2. henke37

    aa henke37

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    It could be as simple as VRAD actually using the color of the texture the trace hits. Red surfaces reflect red light and so on.
     
  3. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    No.
    I made a material with the lightwarp and THAT was red.