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CP Dockside a_17a

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Possessed Inkie Shark

L1: Registered
Mar 27, 2025
5
0
Possessed Inkie Shark submitted a new resource:

Dockside - Port's closed

Red seems to be shipping some cargo, so of course Blu needs to stop them.

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Don't mind me just casually dropping back in after nearly 5 years of not touching this thing. Blame the ADHD.

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Possessed Inkie Shark

L1: Registered
Mar 27, 2025
5
0
Possessed Inkie Shark updated Dockside with a new update entry:

a16

  • Added a wall to help cover red moving onto B
  • Added a small highground position for red on B to make the catwalk more defendable
  • Added an additional route onto B on red's side
  • Vent route into B now ends with a one way door
  • Removed C, B is last now. Will see if the map plays better as a 2cp, if not then I'll cry and figure something out
  • Reduced time to cap B from 15 seconds to 13 seconds
  • Hid some nodraws better
  • Replaced the sneaky...

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Possessed Inkie Shark

L1: Registered
Mar 27, 2025
5
0
Possessed Inkie Shark updated Dockside with a new update entry:

To B

  • Added a flank from pre B lobby to near red's spawn. Experimental tbh, might move red's spawn to somewhere else
  • Added a larger exit to the upper vent route
* Reworked Red's spawn so the distance from combat areas to a resupply is lowered
- Removed catwalk in the corner that out heights the vent catwalk

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Possessed Inkie Shark

L1: Registered
Mar 27, 2025
5
0
Possessed Inkie Shark updated Dockside with a new update entry:

Across the Pond

  • Added windows for visibility to both vent routes
  • Added decals to make oneway door's onewayness more obvious
  • Fixed oneway door zFighting when open
  • Oneway door is now transparent on both sides
  • Fixed Blu's goal string
  • Blue respawns slightly faster after capping A
  • Brightened up B with some skylights
- Removed the door blocking higher vents until A is capped

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