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Added windows for visibility to both vent routes
Added decals to make oneway door's onewayness more obvious
Fixed oneway door zFighting when open
Oneway door is now transparent on both sides
Fixed Blu's goal string
Blue respawns slightly faster after capping A
Brightened up B with some skylights
- Removed the door blocking higher vents until A is capped
Added a flank from pre B lobby to near red's spawn. Experimental tbh, might move red's spawn to somewhere else
Added a larger exit to the upper vent route
* Reworked Red's spawn so the distance from combat areas to a resupply is lowered
- Removed catwalk in the corner that out heights the vent catwalk
Added a wall to help cover red moving onto B
Added a small highground position for red on B to make the catwalk more defendable
Added an additional route onto B on red's side
Vent route into B now ends with a one way door
Removed C, B is last now. Will see if the map plays better as a 2cp, if not then I'll cry and figure something out
Reduced time to cap B from 15 seconds to 13 seconds
Hid some nodraws better
Replaced the sneaky medium health kit on B with a prop climb onto the storage container
Brightened up B
Adjusted some packs around B
Fixed some clipping on the crane outside of A