Displacement Causes Spikes in Geometry?

jony

L1: Registered
Jul 23, 2016
3
0
I have a lot of displacements in my map, and the below happens seemingly randomly.

987reQ8.png

7CJoxUV.png

89leBac.png


The pictures show the joining of 2 different displacements by sewing, but the displacements are both flat in that area, so why does it create this spike in the geometry?

Any thoughts?
 

jony

L1: Registered
Jul 23, 2016
3
0
It could be caused by the displacement face on the sides of the brushes you are working with- destroy those and try sewing again. They dony benefit you, anyways.
Thank you so much! I never knew you could destroy displacements on a single side of the solid. I thought the only way was to destroy the displacements on all sides of the solid.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,699
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Tumby

aa
May 12, 2013
1,087
1,196
:faceedittool:The texture application tool, and therefore the displacement editing tools, allow you to select which faces you want to work with instead of the entire brush. The only texture-related thing that ALWAYS affects an entire brush is
:applycurrenttexture:this guy.