That should work fine.
An even better thing you can do is slap a func_areaportal in that doorway, and link it to the door so nothing beyond the door is rendered while it's closed.
That should work fine.
An even better thing you can do is slap a func_areaportal in that doorway, and link it to the door so nothing beyond the door is rendered while it's closed.
That should work fine.
An even better thing you can do is slap a func_areaportal in that doorway, and link it to the door so nothing beyond the door is rendered while it's closed.
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