KotH DevMesh a7

A nice Map set in a smalltown village

  1. The Smk

    The Smk L3: Member

    Messages:
    114
    Positive Ratings:
    28
    DevMesh - A nice Map set in a smalltown village

    A Koth Map set ina small town village
     
  2. The Smk

    The Smk L3: Member

    Messages:
    114
    Positive Ratings:
    28
  3. The Smk

    The Smk L3: Member

    Messages:
    114
    Positive Ratings:
    28
  4. The Smk

    The Smk L3: Member

    Messages:
    114
    Positive Ratings:
    28
  5. The Smk

    The Smk L3: Member

    Messages:
    114
    Positive Ratings:
    28
  6. The Smk

    The Smk L3: Member

    Messages:
    114
    Positive Ratings:
    28
    -Rework of Spawn area
    -Put point on a low ground instead of a highround
    -Added a bit mroe Cover to the Point
    -Made the Map seem more Open
    - Blocked off Sniper Sight Lines
    - Fixed Map area where you could place a teleporter and get teleported in the enemy Spawn

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  7. _Blamo

    _Blamo L1: Registered

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    13
    Positive Ratings:
    8
    By looking at the screenshots for A6, there is a lack of team recognition for red and blu side which could be an issue for teams that want to retreat for example. To fix this I would simply split the map in half and replace a good chunk of the gray dev textures with red and blue ones respectively
     
  8. The Smk

    The Smk L3: Member

    Messages:
    114
    Positive Ratings:
    28
    Spawn Connector:
    Replaced Walls with a Builduing you can go inside
    Made Stair up to the Highground thinner
    Flanks:
    Removed Staircase from mid to Highround Flank
    Added Truck to block strong Sightline throught the entire Flank
    Added Walls so it dosent seem like you can fall down
    General:
    Added Glass to multiple Locations to deny Camping
    Changed Texutre on Point to be less distracting
    Added Patches under Healthpack
    Bugfixes
    Removed a Visual Bug which owuld make the entire Map seethrough

    Read the rest of this update entry...