DevMesh

KotH DevMesh a8

The Smk

L3: Member
Oct 15, 2015
119
21
+Replaced Shack with woodstems
+added some details to make the playing interestest higher
+blocked a sniper route
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The Smk

L3: Member
Oct 15, 2015
119
21
-Rework of Spawn area
-Put point on a low ground instead of a highround
-Added a bit mroe Cover to the Point
-Made the Map seem more Open
- Blocked off Sniper Sight Lines
- Fixed Map area where you could place a teleporter and get teleported in the enemy Spawn

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_Blamo

aa
Feb 18, 2017
25
97
By looking at the screenshots for A6, there is a lack of team recognition for red and blu side which could be an issue for teams that want to retreat for example. To fix this I would simply split the map in half and replace a good chunk of the gray dev textures with red and blue ones respectively
 

The Smk

L3: Member
Oct 15, 2015
119
21
Spawn Connector:
Replaced Walls with a Builduing you can go inside
Made Stair up to the Highground thinner
Flanks:
Removed Staircase from mid to Highround Flank
Added Truck to block strong Sightline throught the entire Flank
Added Walls so it dosent seem like you can fall down
General:
Added Glass to multiple Locations to deny Camping
Changed Texutre on Point to be less distracting
Added Patches under Healthpack
Bugfixes
Removed a Visual Bug which owuld make the entire Map seethrough

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