Devil's Cornfield

Devil's Cornfield - plr_cornfield C1

H-land

L2: Junior Member
Jul 15, 2009
53
39
Examining the map on my own, I'd have to say that all in all, it looked pretty good. I'm not too sure about how it'll fare in multiplayer, since I was playing by myself, but.

A few things to note, are that inside the MANN CO BOX CART, I was able to (while spectating) spot a vicious wild FUCHSIA PATCH WITH NO GOOD EXPLANATION hiding inside of it, beyond the eyes, perhaps where one might look for a brain. (This was looking specifically at the blue cart.) Also, there are numerous places that I noticed especially in the first stage where the skybox is... lacking. That is to say, that, in places, you can see the skybox's bottom, which, I believe, at least, to be something that you should never have to see.

That's about all that I can say until I see the map in multiplayer.
 
Sep 12, 2008
1,272
1,141
Here are the screenshots for those who are to lazy to go one page back :D

plr_cornfield_a5show0000.jpg

plr_cornfield_a5show0001.jpg

plr_cornfield_a5show0002.jpg

plr_cornfield_a5show0003.jpg

plr_cornfield_a5show0004.jpg

plr_cornfield_a5show0005.jpg


Thanks, H-Land, but as I said in my previous post, the 3D-skybox stinks :p I'm not sure about the model error. I will contact zeewier about it.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
love the third pic.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
In the first pic I don't like the weird triangle at the top, it's doesn't look that good to me.
 
Sep 12, 2008
1,272
1,141
Woop woop, I found the test we just had pretty good! Thoughts on the map?

Things that i'll change or fix are the clips above the setup gates in s2 and I will put setupgates in stage 1.

Here's an other screen :D
plr_cornfield_a6show0006.jpg
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
something just says to me BADWATER! when I saw that pic.
 

Laggy

L2: Junior Member
May 28, 2009
60
4
Take out the player clip that is over the game (I am not sure what stage)
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Just a quick note, we believe this messes with the particle system as after playing your map, users who were in that map to the next .. all had messed up particles on weapon use.

Users who joined after your map had no trouble.
 
Sep 12, 2008
1,272
1,141
Just a quick note, we believe this messes with the particle system as after playing your map, users who were in that map to the next .. all had messed up particles on weapon use.

Users who joined after your map had no trouble.

Hmm, I have no idea what could cause this, at all. I'll check it out myself. I hope it was just a kind of server-side bug.. Thanks for informing me though, DJive.
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
http://dl.getdropbox.com/u/1490725/plr_cornfield_a50042.jpg
I feel like Soldiers should be able to rocket jump over that after setup ends.

http://dl.getdropbox.com/u/1490725/plr_cornfield_a50041.jpg
I feel like Soldiers should be able to rocket jump over that as well.

http://dl.getdropbox.com/u/1490725/plr_cornfield_a50039.jpg
That is the exit to a spawn. 1) It's dark. 2) Behind me to my left is a hallway. If I follow that hallway, I get led to the two rockets, which is neutral. I was raped by so many pyros and soldiers that were spawn camping that exit. Maybe have the other team not have the ability to go in that room.

http://dl.getdropbox.com/u/1490725/plr_cornfield_a50038.jpg
Misplaced sign.

http://dl.getdropbox.com/u/1490725/plr_cornfield_a50035.jpg
See where I am?
http://dl.getdropbox.com/u/1490725/plr_cornfield_a50036.jpg
If I turn right...
http://dl.getdropbox.com/u/1490725/plr_cornfield_a50037.jpg
And jump, I can shoot into their spawn.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Ok, I enjoyed the map a lot. :) Definately one of the better plr-maps.

I will just say something about the 3 stages, and show you some issues.

Stage 1: Well there were 2 big -well, not that big- issues: The lack of setupgates + the the very campable spawndoors. I was also able to build in the deadpit (like some others also did). There was also a weird bug here in the follow screen, as you see, I couldn't take up that ammopack. :/

plr_cornfield_a50001.jpg


Stage2: Well, sometimes this stage plays well, but sometimes it plays very bad. :p There is a very OP sentry spot over here:
plr_cornfield_a50003.jpg

My sentry was there for almost 5 minutes, and nobody even tried to kill it.

There is also a route after the control point that nobody uses. Maaaybe red spies can use it, but I never saw a blu or red class running there. It's pretty useless. Screen (the route at the right):
plr_cornfield_a50002.jpg


Stage 3: Pretty fun stage, it don't has any big issues, so I can't say much about his one.

Can't wait to see a version with the detailled parts in. :D

EDIT: Look at the second screen with the sentry spot issue. It's still annoying that you have to jump on that wooden plank, maybe lower it a bit and clip it.
 
Last edited:
Sep 12, 2008
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Here I am again, with some more progress.
I changed the end of the final stage, because blowing upa box just isn't that funny, and because it was nearly impossible for the losing team to stop the winning team when they got up. Here are some pictures.
plr_cornfield_a6show0011.jpg

plr_cornfield_a6show0012.jpg

Now let's hope it plays out well :D

Also some progress on the detailing:
plr_cornfield_a6show0009.jpg


What I'm going to do next is fixing the bugs and putting in setupgates in the first stage, and alpha 6 should be ready :D
I bet you can't wait! :p

DBP