- Nov 18, 2010
- 1
- 0
Hey gang, I'm a complete noobie when it comes to mapping and Hammer and I'm just getting started with the mapping process by converting maps to be used by me in SFM. I was converting a GMod map and when I ran the map I received a warning about a material using an unknown object type call smiff_test.
I tried to look up what it meant but as I said, being new to mapping, I thought I'd best come ask the experts.
SO,
Can anyone tell me what the %detailtype command does and means when applying a material to a map? (I've tried to make sense of what the valve developer site says on the subject, but need it laid out in easy to understand terms... (Dam it Jim, I'm a doctor, not a rocket scientist))
Would the detail process "smiff_test" need to be defined in a detail.vbsp file?
What are the ramifications to the map when %detailtype can't find a detail process?
Thanks
Pte Jack
I tried to look up what it meant but as I said, being new to mapping, I thought I'd best come ask the experts.
SO,
Can anyone tell me what the %detailtype command does and means when applying a material to a map? (I've tried to make sense of what the valve developer site says on the subject, but need it laid out in easy to understand terms... (Dam it Jim, I'm a doctor, not a rocket scientist))
Would the detail process "smiff_test" need to be defined in a detail.vbsp file?
What are the ramifications to the map when %detailtype can't find a detail process?
Thanks
Pte Jack
Last edited: