- Jan 6, 2008
- 249
- 12
To recreate Canalzone2 fully I want to make sure I have one of the coolest features of TFC's CZ2. Namely the ability to get into the enemy's flag room and blow it up, thereby resetting all points the enemy held.
Now in TFC it required having a demoman sneak into the flag room and blow a detpack. Since there are no detpacks in TF2 I am going to require damage on certain computer panels to blow the room.
Also I am going to make the flagroom door destructible to make it easier to get inside. Both the door and the panel will take a fair amount of damage to blow, I am thinking 8 stickies worth for both. Don't want to make this too easy.
So here's my problem.
1) I need a flagroom door that is both a door and destructible.
2) I need a computer console thats destructible and that will respawn both itself and the flagroom door a few seconds after the room has been blown.
3) Is there any way to filter the damage so that only one team can blow the door and room. Rather not have griefers blowing up their own base just for shits and giggles.
Obviously I can use a func_breakable to make both items destructible. But how do i turn that func_Breakable into a door. Also there is no OnBreak command that i can do to the door or the console that will respawn them a few seconds after the console is blown up.
I imagine that both these things are possible but the system is not readily apparent to me.
All the other parts of this I have figured out, resetting the points and all that when the console is blown.
Of course another possibility is to not have the things respawn, make the whole point reset thing a one time deal. I am not overly opposed to that, but if I can get this other way to work I would prefer it for now.
Now in TFC it required having a demoman sneak into the flag room and blow a detpack. Since there are no detpacks in TF2 I am going to require damage on certain computer panels to blow the room.
Also I am going to make the flagroom door destructible to make it easier to get inside. Both the door and the panel will take a fair amount of damage to blow, I am thinking 8 stickies worth for both. Don't want to make this too easy.
So here's my problem.
1) I need a flagroom door that is both a door and destructible.
2) I need a computer console thats destructible and that will respawn both itself and the flagroom door a few seconds after the room has been blown.
3) Is there any way to filter the damage so that only one team can blow the door and room. Rather not have griefers blowing up their own base just for shits and giggles.
Obviously I can use a func_breakable to make both items destructible. But how do i turn that func_Breakable into a door. Also there is no OnBreak command that i can do to the door or the console that will respawn them a few seconds after the console is blown up.
I imagine that both these things are possible but the system is not readily apparent to me.
All the other parts of this I have figured out, resetting the points and all that when the console is blown.
Of course another possibility is to not have the things respawn, make the whole point reset thing a one time deal. I am not overly opposed to that, but if I can get this other way to work I would prefer it for now.
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