Despair Heights

KotH Despair Heights rc0c_w

a freakin' knight

L2: Junior Member
Jul 6, 2019
92
18
*Confused Cat Noises* updated Despair Heights with a new update entry:

b6

- Detailed blu's death pit
- Increased the amount of detailing at mid
- Increased the amount of asymmetrical detailing
- Slightly lowered a wall covering the point
- Adjusted the size of some brush works
- Adjusted some of the lighting
- Texture adjustments
- Clipping fixes
- Other minor changes

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a freakin' knight

L2: Junior Member
Jul 6, 2019
92
18
a freakin' knight updated Despair Heights with a new update entry:

b7

- Increased the amount of asymmetrical detailing
- Improved optimization
- Made a bunch of detail brushes less thick
- Very slightly increased the size of the capzone
- Improved compile settings
- Added env_sprites
- Adjusted detailing in blu's deathpit
- Very slightly reduced the reflectivity of the black metal at mid
- Clipping fixes
- Other minor changes

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a freakin' knight

L2: Junior Member
Jul 6, 2019
92
18
a freakin' knight updated Despair Heights with a new update entry:

b8

- Heavily increased detailing in the 3d skybox
- Added a small cylinder cover at mid with a small high ground advantage around it
- Removed the small ammo packs near the crates at mid
- Increased the amount of asymmetrical detailing
- Increased and adjusted the detailing across the map
- Improved optimization
- Dev textures have been eliminated (Amogus excluded)
- Slightly reduced the reflectivity of the mud
- Clipping fixes
- Other minor changes

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a freakin' knight

L2: Junior Member
Jul 6, 2019
92
18
a freakin' knight updated Despair Heights with a new update entry:

b9

- The map is now almost fully asymmetrically detailed
- Improved optimization
- Changed some textures at mid
- Adjusted covers around mid; people that are standing on the ledges above the point are now more exposed
- Adjusted some of the walkable areas above the point; They are harder to reach as some classes now
- Fixed the death pits not killing you in certain places
- Adjusted cubemaps
- Slightly reduced the reflectivity of the cracked concrete texture
- Clipping fixes
- Other minor changes

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a freakin' knight

L2: Junior Member
Jul 6, 2019
92
18
a freakin' knight updated Despair Heights with a new update entry:

b10

- Improved optimization
- Slightly increased detailing
- Added an env_sun
- Fixed the capture zones behaving weirdly
- Fixed *most* instances where there were puddles on top of puddles
- Slightly reduced reflectivity on most textures
- Changed the bumpmap on the rock texture to be a lot less aggressive
- Fixed a block light causing unintended effects
- Generally cleaned up the detailing
- Adjusted water fog
- Clipping fixes
- Other minor changes

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a freakin' knight

L2: Junior Member
Jul 6, 2019
92
18
a freakin' knight updated Despair Heights with a new update entry:

rc0

- Increased and improved detailing all across the map
- Added a lit barrel on the high ground area at mid
- Added tons of ambient sounds
- Improved optimzation
- Increased cubemap resolution from 32x32 to 128x128
- Clipping fixes
- Disabled dynamic shadows on the pillar at mid
- Other minor changes
- No more mogus

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a freakin' knight

L2: Junior Member
Jul 6, 2019
92
18
a freakin' knight updated Despair Heights with a new update entry:

rc0a

This map will remain at rc0 indefinitely.
I have yet to add one of the main things I wanted to do with the map, and that is adding its story
I have the story pretty much figured out, but I simply do not have the skills required to properly implement it
I hope I can one day return to this map and finally push it to rc1

- Improved optimization
- Added a bit of height variation inside the curved buildings
- Increased and improved detailing
- Adjusted detailing in blue spawn to make it harder...

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Katsu! :3

Veteran Cat
aa
Jul 30, 2021
628
355
1682442305678.png

come on, this should be rc1 and you know it -_-
 

Katsu! :3

Veteran Cat
aa
Jul 30, 2021
628
355
Your map has exceeded the 60 megabyte 'Safety Net' for downloads. Please try to cull some unnecessary assets wherever possible to bring it back down to 60 or lower, as longer downloads mean players are less likely to play your map. (get bored of downloading)
 

Fiddleford

L2: Junior Member
Feb 21, 2020
86
58
Ultimate Peak of Despair