Descent

Discussion in 'Map Factory' started by Xi.Cynx, Sep 11, 2009.

  1. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    This is my first payload map. I plan on taking a lot of time on it and not think about rushing anything in the least bit. My goal(s) for this map are:

    Column 1
    1) To make this the most fun payload map EVER.
    2) Have a replay value unlike any other cause of all the different strategies that can be setup and countered.
    3) Making sure everyone is happy with what they see and how it plays.

    I plan on taking no less than 6 months on this project, if need be to take longer than I will do so. But I will keep you all updated along the line. =) Instead of making a new blog posting though with every minor detail I do, I'll take a little bit of time between them and show you major improvements. Or at least that's what I'm thinking right now.
     
    Last edited: Sep 11, 2009
  2. Zwiffle

    Zwiffle L6: Sharp Member

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    1. More screenies! You can never have enough screenies!

    2. From the first shot it looks like moving into the mine area might cause some 'squishing' or whatever you'd like to call it, when a player on the side of the cart might get stuck against a wall or some other similar situation, which I always hate when it happens to me. I would be wary of such areas, because they are very annoying.

    3. Looks good so far, how many stages?

    4. You probably won't be able to make everyone happy, but good luck with that anyway.
     
  3. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    It's gonna be a single stage payload, the track is around or actually a little shorter than your average single stage payload map. The reason for this is cause I want to make sure that there is battle going on the whole time and not really any dead spots. So there will be plenty of shortcuts(but not to many). Also it's going to be quite simple yet very unique at the same time.
     
  4. Peterm

    Peterm Banned

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    more screenshots and looks slightly blocky at areas but mayeb thats good i dunno
     
  5. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    It's in a1 stage... the whole map isn't even completed yet, just the parts that i have shown. So it's gonna be blocky for a while till I can displace everything.
     
  6. Waif

    Waif L7: Fancy Member

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    Looks real nice to me. Love the atmosphere.
     
  7. Omnomnick

    Omnomnick L6: Sharp Member

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    Looks really nice so far, a good use of space. However, I fear your goals are a little extreme. Your first map and you want to create a more fun payload map than Valve's own Badwater? That's an interesting challenge :)

    But it looks nice, I'll keep an eye on this
     
  8. pl

    pl L5: Dapper Member

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    Looks like a nice setting, even for a dev-textured release. I think you're going to have quite a challenge if you're aiming to make it the BEST payload map ever ;)
    But it looks very impressive for a first map!
     
  9. NightHawK

    NightHawK L3: Member

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  10. littleedge

    aa littleedge L1111: Clipping Guru

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    This still going on?
     
  11. The Political Gamer

    aa The Political Gamer

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    Ya this map still alive?
     
  12. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    Yea actually it is, but I have been hard at work on a good looking skybox for pl_pharaoh. It's almost ready to be put up for a gameday RC testing. Excalibuur is the main maker of the map, and I've been helping him with many of the technical aspects of his map. Once we are done with that then I'll start progress on this one again. But it is not forgot about at all. :)
     
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  13. pl

    pl L5: Dapper Member

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    I almost forgot about this one *eep*

    Glad to see it's still going.
     
  14. The_Ulf

    The_Ulf L6: Sharp Member

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    I LIKE your lighting!

    Ambitious goals, no? :p

    Anyway, I'm excited! When can we expect alpha testing?
     
  15. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    Alpha testing.. Hmm... Alpha 1 "MIGHT" and that's a big might, be done around... the beginning of november. But things will definitely pick up after fine tuning this current map is done.
     
  16. Excalibuur

    Excalibuur L2: Junior Member

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    Looking good so far, i cant wait to start testing this.



    Excal
     
  17. andriod

    andriod L1: Registered

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    Your influence rose.

    I really like this, its verry nice and i love all those rocks. Just release it as it is :D i would play it
     
  18. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    I wanna play this map! :D
    Cmon!
     
  19. takk¥u

    takk¥u L2: Junior Member

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  20. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    BOOM! Okay, I have been doing some revising and I know it's been like... 7..8 months? Since I have made and update on here. But I finally have. Basically what I had found out with the first version of this that it was much to narrow and the track backtracking on itself is not such a good idea as many skilled players will definitely take advantage of this. So what I am doing is taking this very slowly, asking a lot of my tf2 friends what they think of how this would work out and so on.

    I have taken 3 new screenshots(grant it they might not look great) to give you a clue of what I am going for in this remake. I'm gonna try to open things up a bit more, and make it a little more class friendly in some aspects(ex: rocks to hope over or ledges to jump on) alcoves to take cover/ambush points for spies and so on.

    Let me know if you think this one is getting off to the right track. I'm gonna be using pretty much the same stuff from the original screenshots, just reworking it a bit to fit in how I need it to.

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