DeepWoods

CP DeepWoods A4

hutty

aa
Mar 30, 2014
547
446
DeepWoods - a SingleStage 2CP A/D map designed for 6s

This map takes place in a cramped yet defend-able forest. First take the outpost building, then move upwards towards the base.
 

Blade x64

Logical insanity
aa
Sep 3, 2009
252
639
After testing it in a 24 player server in casual mode, I can vouch that it is indeed not fun with 24 players in a casual setting. Defense has a frustratingly good advantage over both points.

On first, defense has a height/dropdown advantage that's protected by long, tall, and narrow chokes. Even if offense manages to clear them out once, the point takes an eternity to cap, which gives defense ample time to get back to it several times and still have the advantage. Last point is a giant uphill struggle. Defense can confidently extend themselves all the way to the attacker's spawn because they always have the high ground.

Also looked like you tinkered with spawntimes. Please keep them reasonably in line with the standard for that gamemode, only making significant differences as a last resort for balancing.
 

hutty

aa
Mar 30, 2014
547
446
Thanks, I watched over the demo and am working in making changes.

Not sure whats up with the spawn times, I didn't deliberately change it away from the default.