- Oct 29, 2008
- 401
- 90
Is there some way to decompile a current model, for example one of the A B C signs used in cp_ maps, And then like change the skins and stuff without making it "collide" with the old model?
Yeah, decompile, rename the model, make a new qc with that name, recompile.
Or decompile and add the new skin name to the old QC. Better to make a new sign name though, then you don't have issues with the old one.
You shouldn't have to decompile any model to change the skin.
You can simply make your new skin, name it the same as the existing skin, then place the texture in a folder (you create) that has the same path as the original.
-----------------------------------------------------------------------------------------------------------------------
Source engine levels designed and realized by ultranew_b:
hl2dm_district33, dod_sora, dod_pier, dod_flurry, dod_U471, dod_V2, dod_copse, dod_fall
-----------------------------------------------------------------------------------------------------------------------
A few things: You must open the MDL with notepad++ (or any other advanced notepad that can read the file format) and change ISTD0 to ISTD, (there are a few of those use google to find the on you have)
Also a lot of people place it in the wrong folder, this is the working folder:
Xrogram FilesSteamSteamApps<username>sourcesdkbinep1bin
It's because the decompiler is designed for older version of the source engine
Link with beter explanation: http://www.facepunch.com/showthread.php?p=7724541
Extra App ID set to 211, but no SteamAppId.
I think it says that when it's in the wrong folder.
But you should also check if the sdk is set to tf2 (try decompiling while running source sdk maybe)