- Apr 20, 2013
- 116
- 11
So this is my first map I have posted here. I have done a lot of very small, stupid maps that haven't gotten past a2 at their most, and only one at that. This is my second map ever with even a completed goal system. (Other was a KOTH that I abandoned after about 2 weeks)
So this is pl_deathpit. This is a very gimmickey, small map. You teleport to leave spawn, and you teleport to the corresponding signs. If you step off the cart or off the ledges into that little channel, it's instant death.
Yeah I know, stupid map idea, but that's why it's small. I'm still very new to mapmaking, and this is just a way of exploring the way the Source engine works.
So should xI texture now and call it done (along with bug fixes) or should I make this a map with more capture points, and actually make it a map? Perhaps this is just a section? Perhaps it is the gimmick for the whole map.
Notable bugs
Bug fixes on the way- give me one day
Thank you for any feedback!
So this is pl_deathpit. This is a very gimmickey, small map. You teleport to leave spawn, and you teleport to the corresponding signs. If you step off the cart or off the ledges into that little channel, it's instant death.
Yeah I know, stupid map idea, but that's why it's small. I'm still very new to mapmaking, and this is just a way of exploring the way the Source engine works.
So should xI texture now and call it done (along with bug fixes) or should I make this a map with more capture points, and actually make it a map? Perhaps this is just a section? Perhaps it is the gimmick for the whole map.
Notable bugs
Bug fixes on the way- give me one day
Thank you for any feedback!
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