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Radial updated
Death Valley with a new update entry:
A13A
Changelog:
Experimental change: Snipers are now instantly given the spawned gold when an enemy is killed by them.
Fixed lighting on several pipes.
Adding clipping to sides of train path at its spawn.
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Radial updated
Death Valley with a new update entry:
A13B
Changelog:
Removed collision on several scaffold props to prevent perching on them.
Clipping improvements.
PD flags no longer move into the tunnel making them impossible to grab.
Fixed misaligned wooden catwalks at train entrance.
Removed blockbullets in train entrance warehouse roof.
Optimisation, mostly for vvis.
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Radial updated
Death Valley with a new update entry:
A14
Changelog:
Mid train tunnel is now inaccessible at all times.
Shorted lower area.
Rebuilt route to lower area from spawn.
Increased max point requirement.
Increased delay between point deposit.
Clipping improvements.
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Radial updated
Death Valley with a new update entry:
A14A
Changelog:
Adjusted crane platform, improved collisions and a kill trigger at its bottom to prevent getting stuck.
Decreased cap delay.
Lowered train speed.
Fixed train killing you in a place it shouldn't.
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Radial updated
Death Valley with a new update entry:
B1
Changelog:
Detailed most of the train entrance.
Lowered how much a player is "worth" when adjusting the required amount of points
adding 5 second wait after round win.
Lowered flag reset time.
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