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Death Valley b2a

Changelog:
  • More detailing progress, interior of mid building complete and some more of Red side of the train entrance.
  • Clipping.
Changelog:
  • More detailing progress, interior of mid building complete and some more of Red side of the train entrance.
  • Clipping.
Changelog:
  • Detailed most of the train entrance.
  • Lowered how much a player is "worth" when adjusting the required amount of points
  • adding 5 second wait after round win.
  • Lowered flag reset time.
Changelog:
  • Fixed train killing you when it shouldn't properly.
  • Fixed overlay not appearing.
Changelog:
  • Adjusted crane platform, improved collisions and a kill trigger at its bottom to prevent getting stuck.
  • Decreased cap delay.
  • Lowered train speed.
  • Fixed train killing you in a place it shouldn't.
Changelog:
  • Mid train tunnel is now inaccessible at all times.
  • Shorted lower area.
  • Rebuilt route to lower area from spawn.
  • Increased max point requirement.
  • Increased delay between point deposit.
  • Clipping improvements.
Changelog:
  • Removed collision on several scaffold props to prevent perching on them.
  • Clipping improvements.
  • PD flags no longer move into the tunnel making them impossible to grab.
  • Fixed misaligned wooden catwalks at train entrance.
  • Removed blockbullets in train entrance warehouse roof.
  • Optimisation, mostly for vvis.
Changelog:
  • Experimental change: Snipers are now instantly given the spawned gold when an enemy is killed by them.
  • Fixed lighting on several pipes.
  • Adding clipping to sides of train path at its spawn.
Changelog:
  • Detailing.
  • Smoothed out displacement
  • experimental midground on train ramp.
Changelog:
  • Replaced train model entirely.
  • Some size adjustments, train entrance is less cramped and the train exit is smaller.
  • Detailing.