- Mar 21, 2009
- 121
- 27
Those staircases look really horrible. That is way, way too high. Seriously, i think the first opening in the dam is gonna be too high. At that range, damage falloff starts affecting combats, and it becomes hard for anyone to attack up the stairs. since a few soldiers can spam down them constantly.
Thanks for the feedback swordfish. That is actually one of my concerns.
I am hoping that it will be made easier due to the following 2 reasons:
1- there will be access from the staircase directly to the lower levels. So you dont have to go all the way up the dam to get inside. Once inside there is another staircase which you can use to get to the top.
2- those very same opening will be closed on the side that has the upper hand because they would have their water level higher which forces those openings shut. losing team can still mount a defence because their access to C and D are still open. The silver lining of having lost A and B and having your water level 0.
There also is the fact that both sides have equal opportunity as its a symmetrical map.
Designing lots of teleporter friendly areas should help as well.
Does the above explanation help at all? Let me know either way.
As for the ugliness of the stair, yes i know. those are just placeholders to test the whole idea of the map.
I actually need help on stairs. Dont know how they are usually done. Are hey built from scratch like i've done then material added? or are there ready made standard ones?