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KotH Dairy

Discussion in 'Map Factory' started by Omnomnick, Jul 2, 2011.

  1. Omnomnick

    Omnomnick L6: Sharp Member

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    Welcome to Dairy!

    An updated version of my 72 Hour mapping contest 2011 entry, Dairy takes place in a small isolated milk management plant, which, as usual for RED and BLU, hides a deadly secret.

    Both teams have begun to fight over (extremely) short range missile installations in the hopes of destroying the rival base.
     
    Last edited: Jul 20, 2011
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Okay. So what i'm thinking for your spawn issue, you can keep the front 2 doors (the ones next to each other) but the one that brances off at an angle, I'm thinking just connect that to the building. I also would thinking moving the spawns closer to said building and making the main spawn area yard smaller by a bit, would be good.
     
    • Thanks Thanks x 1
  3. Omnomnick

    Omnomnick L6: Sharp Member

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    Bump for Impromptu Feedback :)
     
  4. Sergis

    aa Sergis L666: ])oo]v[

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    bit much health everywhere. i killed a player - got healthpack - killed a player - got another healthpack - killed a player - got yet another healthpack. almost never had to wait for health respawn.
     
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  5. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    There is just too much medium health around the middle point, which makes it easier to survive and win. Reduce them or remove them is a good suggestion.
     
  6. Prop

    Prop L3: Member

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    It would be cool if your weren't in the middle of all these structures, it would be cool if one saide was structures and the other some nature cool forest and mountains! :woot:
     
  7. Omnomnick

    Omnomnick L6: Sharp Member

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    I'm planning to have the 'unfinished' areas behind the barns to be forest and cliffs.
     
  8. Prop

    Prop L3: Member

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    +1 love to you my friend!
     
  9. Omnomnick

    Omnomnick L6: Sharp Member

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    a2 Released! Plus Bump for Impromptu Feedback :)

    July 20th - a2 Released
    -Reduced the amount of health around the middle point
    -Improved Signage in the new spawn flanking route
    -Replaced some small health kits with small ammo kits
    -Added new shed on the side of the tower near the CP
    -Added container next to the shed
    -Added basic detailing to the inside and outside of the towers
    -Added a basic area behind the fences in the CP yard
    -Fixed several texture/overlay bugs
    -Redesigned the alpha on the grass near spawns to look cleanier
    -Added soundscapes
    -Updated playerclips to prevent odd knocks against wood details and buildings
    -Added new lighting detail to certain buildings
    -Changed the ramps near CP to stairs
    -Increased the width of the ledge near the CP and reduced stair steepness
    -Added props near the 'barn' roof to allow non-jump classes to climb up more easily
    -Fixed sewing problems with some displacements
    -Fixed some weird black textures, and changed them to their intended red counterparts
     
    Last edited: Jul 20, 2011