DailyDozen

Discussion in 'Map Factory' started by nova, Apr 11, 2009.

  1. nova

    nova L1: Registered

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    The idea I had behind this map was to make an arena map that changes subtly when the control point becomes active but these subtle changes affect the gameplay quite drastically. Eventually this idea developed into a map based around a large drill that lowers into the ground when the control point becomes active: lowering the health into an area with less of a tactical advantage and making the control point accessible by all classes.

    Known Bugs/Issues:

    Water is messed up and needs fixing.
    Sounds can be buggy when drill starts.



    Here is the link to the FPSBanana page: http://www.fpsbanana.com/maps/90264
     
    Last edited: Apr 13, 2009
  2. Rasputin

    Rasputin L3: Member

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    The name makes me think of eggs for some reason. May I suggest the name"Paydirt", as it suits a mining theme more thoroughly. Anyway, from the screens i think that it looks alright, especially for an alpha.
     
  3. nova

    nova L1: Registered

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    Thanks for the suggestion! The reason why I called it 'DailyDozen' is because its the name of a daily drill that you do, but on the other hand I do think its too subtle and does remind me of eggs as well :p So I am leaning strongly towards 'Paydirt' or even 'Yelnats' (a reference to the book 'holes')
     
  4. wrock

    wrock L1: Registered

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    nice design but it looks a little confusing, and i think there are zo many different level in it...
     
  5. nova

    nova L1: Registered

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    I know from the angles of the screen shots it does look quite complicated but chose those angles because of the amount of detail in them, after a couple of rounds you should find that the layout is quite simple and easy to remember :)