DailyDozen

nova

L1: Registered
Feb 11, 2009
16
0
The idea I had behind this map was to make an arena map that changes subtly when the control point becomes active but these subtle changes affect the gameplay quite drastically. Eventually this idea developed into a map based around a large drill that lowers into the ground when the control point becomes active: lowering the health into an area with less of a tactical advantage and making the control point accessible by all classes.

Known Bugs/Issues:

Water is messed up and needs fixing.
Sounds can be buggy when drill starts.



Here is the link to the FPSBanana page: http://www.fpsbanana.com/maps/90264
 
Last edited:

Rasputin

L3: Member
Sep 20, 2008
107
20
The name makes me think of eggs for some reason. May I suggest the name"Paydirt", as it suits a mining theme more thoroughly. Anyway, from the screens i think that it looks alright, especially for an alpha.
 

nova

L1: Registered
Feb 11, 2009
16
0
The name makes me think of eggs for some reason. May I suggest the name"Paydirt", as it suits a mining theme more thoroughly. Anyway, from the screens i think that it looks alright, especially for an alpha.

Thanks for the suggestion! The reason why I called it 'DailyDozen' is because its the name of a daily drill that you do, but on the other hand I do think its too subtle and does remind me of eggs as well :p So I am leaning strongly towards 'Paydirt' or even 'Yelnats' (a reference to the book 'holes')
 

wrock

L1: Registered
Apr 15, 2009
19
0
nice design but it looks a little confusing, and i think there are zo many different level in it...
 

nova

L1: Registered
Feb 11, 2009
16
0
nice design but it looks a little confusing, and i think there are zo many different level in it...

I know from the angles of the screen shots it does look quite complicated but chose those angles because of the amount of detail in them, after a couple of rounds you should find that the layout is quite simple and easy to remember :)