this is a map for the tf2m map pack thing.
so, I had planned this map back in the days but never got around to make it because this would be a metric fuckton of work for me to do alone. but it totally fit the theme and with the recent vibe of community effort, I figured that if we could get a couple of mappers together, we could totally make this work.
so here's what I was looking to do: a tug of war pl in the form of a 7 round tc map. if you don't know what tug of war is, it's a gamemode where both team can push a single cart to opposite side of a track. the first team to push the cart all the way to the enemy side wins the round. in this tc variant, the final rounds will be normal a/d rounds much like tc_hydro.
I have the entity prefab mostly figured out so that's not an issue at this point.
btw tc_daedalus is just a temporary name but I figured it was quite fitting for now (reference to the daedalean labyrinth. Daedalus is known for his tragic inventions).
I'm going to post a couple pictures here to illustrate what I had in mind
overall layout of the map and connection between areas
just a quick look at how each round is going to work.
just a quick idea of what visual themes I was looking to hit but nothing is set in stone.
ideally, if we can get some people working with me on this, we'll be splitting the rounds between mappers.
tell me if you're interested to work on this map! unfortunatly I don't think I can pull this off on my own so hopefully we can get a little team working on this. I'll have to figure out the workflow, it will most likely involve a lot of instancing and whatnot.
so, I had planned this map back in the days but never got around to make it because this would be a metric fuckton of work for me to do alone. but it totally fit the theme and with the recent vibe of community effort, I figured that if we could get a couple of mappers together, we could totally make this work.
so here's what I was looking to do: a tug of war pl in the form of a 7 round tc map. if you don't know what tug of war is, it's a gamemode where both team can push a single cart to opposite side of a track. the first team to push the cart all the way to the enemy side wins the round. in this tc variant, the final rounds will be normal a/d rounds much like tc_hydro.
I have the entity prefab mostly figured out so that's not an issue at this point.
btw tc_daedalus is just a temporary name but I figured it was quite fitting for now (reference to the daedalean labyrinth. Daedalus is known for his tragic inventions).
I'm going to post a couple pictures here to illustrate what I had in mind
overall layout of the map and connection between areas

just a quick look at how each round is going to work.

just a quick idea of what visual themes I was looking to hit but nothing is set in stone.

ideally, if we can get some people working with me on this, we'll be splitting the rounds between mappers.

tell me if you're interested to work on this map! unfortunatly I don't think I can pull this off on my own so hopefully we can get a little team working on this. I'll have to figure out the workflow, it will most likely involve a lot of instancing and whatnot.
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