Cybertech

PL Cybertech b1

Chains-

L1: Registered
Mar 20, 2019
36
20
Cybertech - A futuristic themed payload map on a cloudy night

Cybertech is a single-stage Payload map with 4 cap points. BLU is tasked to retrieve a mysterious cube from RED with the help of their special payload.

Credits & Special Thanks
  • Content Packs
    • Ultimate Mapping Resource Pack by A Boojum Snark
    • Autumnal Content Pack by Berry
    • Frontline Content Pack
    • Japanese Content pack by Freyja and E-Arkham
    • Japan Expansion Pack by E-Arkham
    • Overgrown Prop Pack by Pear and Crash
  • Models
    • Barrel Crates (Longer) by FGD5
    • Chairman 101 Car by Rexy
    • Corner Resupply Locker v3 by MaccyF
    • Handrails (more sizes) by Ravidge
    • Holograms ABCDE by Icarus
    • Muscle Car by Crowbar
    • Office Chair Model by Acumen
    • Pickup Truck by boomsta
    • Re-sign by takabuschik
    • Space Payload Cart by AsG_Alligator
    • Space Robot by treythepunkid
  • Skybox
    • Sky Midnight #2 from "Dusk till Dawn Skyboxes" by Void
  • Textures/Overlays
    • Adobe Textures by Void
    • Blue roofs by Void
    • Extol Assets by Yrr
    • Force Field by 200
    • Hi-Res World Maps by Micmax
    • Metal Textures by Ravidge
    • Pristine Techwalls by Void
    • Smooth Wood Floors by Pocket
    • Striped Glass by AsG_Alligator
    • Sulfur Content Textures by Freyja
    • Team Colored Glass by Crash
    • Teien Textures by Freyja
    • Urban Textures by ArsenaL
Every custom asset used can all be found under the Downloads’s section of TF2Maps.
 

Chains-

L1: Registered
Mar 20, 2019
36
20
Point A
  • Improved overall optimization around the tracks.

Point B
  • Added tinted windows near the spiral staircase.
  • Added a block door on the left building north exit.
  • Blocked the windows of the room connecting to point A.

Point C
  • Changed the layout of the backside of the japanese bar.

Point D
  • Added a speed reduction modifier for the rollback ramp.
  • Added a dropdown to the basement on the north side.
  • Added a dropdown from the office to the lobby section.
  • Fixed a sightline related to the windows.

Other Changes
  • Added additional hint/skip brushes.
  • Added some nodraw texture that were missing.
  • Added menu photos for the map.
  • Fixed some brushes to be func_detail.
  • Fixed visual bug with the block doors.
  • Moved around some health/ammo packs.
  • Reduced overall skybox height across the map.
  • Refined the detailing for the beta version.

Read the rest of this update entry...