Custom Weapon Requests taken!

Discussion in 'Team Fortress 2 Talk' started by Jimmy, May 14, 2010.

  1. Jimmy

    Jimmy L7: Fancy Member

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    ]Jimmy's Item requests!

    Ok, here be Dragons/Jimmy :p I can't be arsed mapping recently, but I can be arsed to code some
    weapons. Im posting all the available attributes I can use to make these weapons. Ill arrange them by
    all class, weapon specific ect.

    All Class/Weapon:

    +- Damage
    +- Clip Size
    +- Max ammo
    +- Fire Rate
    No Crits
    +- HP on hit
    Crits On burning Players
    - Damage against non-burning players
    No Crits against non burning Players
    +- max health
    Weapon Spread Penalty
    walking speed whilst spun up/zoomed in is same as normal
    Pellets per shot Bonus (Shotguns ect. Only)
    Blocks a single backstab attempt
    Fire Retardant
    +- Movespeed
    Health Regeneration/Health Drain
    Crits On Kill for x seconds
    Slow Enemy on Hit
    Damage taken from fire/bullets/explosives/crits increased/decreased
    Increased Capture rate value
    +- Health From Healers
    +- Reload Time
    Weapon is X% more accurate
    +- Health From Healthpacks
    x% ammo regenerated every 5 seconds
    +- Damage Fall off
    Speed boost when the active weapon
    Damage Bonus against buildings
    Damage decrease against players
    Damages Sappers
    On Hit: enemy bleeds out for 5dmg/s(comfirmation needed) for Xs

    Medic Only/Medigun Only:

    +- Heal Rate
    +- UberCharge Rate
    +- Overheal Decay rate
    Overheal amount Bonus
    Overheal Decay Disabled
    Add UberCharge on Hit
    Provides 100% Crits on UberCharge
    No Ubercharge
    +- Medic Health Regeneration


    Pyro Only:

    No Airblast
    100% Crits from behind
    +- Burn Damage
    +- Burn Time


    Heavy Only:

    Minigun Alternate Fire is health drain
    On Kill: +50 health to nearby teammates, +10% crit chance on nearby teammates
    +- Minigun Spinup Time

    Spy Only:

    Cloak Type: Feign Death
    +- Cloak Drain Time
    +- Cloak Regeneration Time
    Cloak Type: Movement Based
    Absorb damage whilst cloaked
    Revolver Crits On Headshots ( May be applicable to all classes)

    Scout Only:

    Bat launches Baseballs
    Damage Penalty against non stunned players
    Scatter gun reloads all bullets at once (like the Force-A-Nature)
    Scattergun has knockback on User and target
    No Double Jump

    Sniper Only:

    +- Sniper Rifle Charge Rate
    No Headshots
    No Zoom on the sniper rifle
    Sniper Rifle No charging

    Soldier/Demoman/explosive Only:

    +- Self Damage Force (You go further/not as far from sticky/rocket jumps)
    Less Damage Taken from Rocket/StickJumps
    +- Maximum Stickybombs out
    +- Blast Radius
    +- Projectile Range
    +- Projectile Speed
    Minicrits on airbourne targets
    speed and damage increas as the user becomes injured
    Filling the rage meter Gives mini-crits buff
    Stickybombs detonate when you face them (Scottish Resistance)
    Stickybombs destroyed when touching a surface
    +- Stickybomb arm time
    Alt Fire Is Charge Increasing melee damage

    Engineer Only:

    +- Maximum Metal Carried
    +- Construction Rate
    +- Repair Rate
    x metal regenrated every 5 seconds
    Does not upgrade Buildings


    Lunchbox only:

    nomming adds +50 max health for 30 seconds
    nomming provides user with minicrits, whilst also receiving minicrits

    Download link for all requests done so far!
    will be updated as I do more:

    http://dl.dropbox.com/u/2615818/Requests.zip
     
    Last edited: May 23, 2010
  2. Mick-a-nator

    aa Mick-a-nator

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    :O how long have those attributes been available!? let the speculation begin...

    P.S. sorry, that was off topic from the thread...
     
  3. YM

    aa YM LVL100 YM

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    Tf2 beta days with the modified engie weapons that we never saw.
     
  4. Jimmy

    Jimmy L7: Fancy Member

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    for about ever. the metal regeneration was added at a later date, longer after the sniper/spy update
     
  5. Okrag

    aa Okrag Wall Staples

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    New soldier weapon. Only 2 shots per clip, but they heal you on hit. Maybe increased spread too.
     
  6. Trotim

    aa Trotim

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    I have no idea what is actually doable with these stats. Does the damage multiplier count all crits or only random crits? It doesn't include headshots, right? Which of the attributes are only on the weapon and which on the wearer?
     
  7. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    That.
     
  8. lana

    aa lana Currently On: ?????

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    Make the Iron Kurtain
     
  9. honorum646

    honorum646 L6: Sharp Member

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    The Rally Point; (Buff Banner). Replaces crit bonus for defensive style health/ammo bonus.

    Stats: On charge release, +5% health regen, +5% ammo regen per second. Lasts 8 seconds.

    Missle Pod; (Rocket Launcher). Shoots fast, for less damage and takes longer to reload.

    Stats: +50% fire rate, +25% clip size, -25% damage, -15% splash radius, +50% reload time.

    The Finishing Blow; (Standard Shotgun). Shoots harder with less spread, and larger ammo clip, but longer reload time.

    Stats: +25% damage, weapon is 35% more accurate, +50% clip size, +50% reload time.

    The Shovel (New and improved).

    Stats: +15% fire rate, on hit; regenerates 15 health.
     
    Last edited: May 14, 2010
  10. Jimmy

    Jimmy L7: Fancy Member

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    all crits, including headshots (If you modify the rifles/revolvers damage) and You'd best be able to guess which ones are weapon based and which class based.
    Gonna Be working on all the requests so far tonight, might not finish with screens until tomorrow though....
     
    • Thanks Thanks x 1
  11. Randdalf

    aa Randdalf

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    The Flaming Eagle: Rockets set people on fire, 2 per clip :eek:
     
  12. Jimmy

    Jimmy L7: Fancy Member

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    People, Im unsure, but I think valve have broken custom weapons. If anyone who robin will actually reply to could email him bout it Id be very happy.
     
  13. HeaH

    HeaH L8: Fancy Shmancy Member

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    Yeah, they broke it at the same time they broke the custom hats
     
  14. honorum646

    honorum646 L6: Sharp Member

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    Awe, so I won't get my awesome soldier equipment?
     
  15. Leminnes

    aa Leminnes

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    Take the huntsman. If possible, make it zoom about 20% when pulled back. Have it go 50% faster but with no headshots. In other words:

    Huntsman:
    20% Zoom, 50% faster
    No Headshots

    Just saw this. What's broken?
     
  16. HeaH

    HeaH L8: Fancy Shmancy Member

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    You can't tie an entity to a player anymore
     
  17. Jimmy

    Jimmy L7: Fancy Member

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    yeah, that seems to have broken even my method of doing it, which is changing the attributes of already existing weapons....
     
  18. Jimmy

    Jimmy L7: Fancy Member

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    [​IMG]

    I fixed my stupid retardedness! other's unlocks on their way....
     
  19. Jimmy

    Jimmy L7: Fancy Member

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    [​IMG]

    Peng's request.
     
  20. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Ohh. Melee? I wanted a minigun. :p