- Jul 6, 2009
- 421
- 228
]Jimmy's Item requests!
Ok, here be Dragons/Jimmy I can't be arsed mapping recently, but I can be arsed to code some
weapons. Im posting all the available attributes I can use to make these weapons. Ill arrange them by
all class, weapon specific ect.
All Class/Weapon:
+- Damage
+- Clip Size
+- Max ammo
+- Fire Rate
No Crits
+- HP on hit
Crits On burning Players
- Damage against non-burning players
No Crits against non burning Players
+- max health
Weapon Spread Penalty
walking speed whilst spun up/zoomed in is same as normal
Pellets per shot Bonus (Shotguns ect. Only)
Blocks a single backstab attempt
Fire Retardant
+- Movespeed
Health Regeneration/Health Drain
Crits On Kill for x seconds
Slow Enemy on Hit
Damage taken from fire/bullets/explosives/crits increased/decreased
Increased Capture rate value
+- Health From Healers
+- Reload Time
Weapon is X% more accurate
+- Health From Healthpacks
x% ammo regenerated every 5 seconds
+- Damage Fall off
Speed boost when the active weapon
Damage Bonus against buildings
Damage decrease against players
Damages Sappers
On Hit: enemy bleeds out for 5dmg/s(comfirmation needed) for Xs
Medic Only/Medigun Only:
+- Heal Rate
+- UberCharge Rate
+- Overheal Decay rate
Overheal amount Bonus
Overheal Decay Disabled
Add UberCharge on Hit
Provides 100% Crits on UberCharge
No Ubercharge
+- Medic Health Regeneration
Pyro Only:
No Airblast
100% Crits from behind
+- Burn Damage
+- Burn Time
Heavy Only:
Minigun Alternate Fire is health drain
On Kill: +50 health to nearby teammates, +10% crit chance on nearby teammates
+- Minigun Spinup Time
Spy Only:
Cloak Type: Feign Death
+- Cloak Drain Time
+- Cloak Regeneration Time
Cloak Type: Movement Based
Absorb damage whilst cloaked
Revolver Crits On Headshots ( May be applicable to all classes)
Scout Only:
Bat launches Baseballs
Damage Penalty against non stunned players
Scatter gun reloads all bullets at once (like the Force-A-Nature)
Scattergun has knockback on User and target
No Double Jump
Sniper Only:
+- Sniper Rifle Charge Rate
No Headshots
No Zoom on the sniper rifle
Sniper Rifle No charging
Soldier/Demoman/explosive Only:
+- Self Damage Force (You go further/not as far from sticky/rocket jumps)
Less Damage Taken from Rocket/StickJumps
+- Maximum Stickybombs out
+- Blast Radius
+- Projectile Range
+- Projectile Speed
Minicrits on airbourne targets
speed and damage increas as the user becomes injured
Filling the rage meter Gives mini-crits buff
Stickybombs detonate when you face them (Scottish Resistance)
Stickybombs destroyed when touching a surface
+- Stickybomb arm time
Alt Fire Is Charge Increasing melee damage
Engineer Only:
+- Maximum Metal Carried
+- Construction Rate
+- Repair Rate
x metal regenrated every 5 seconds
Does not upgrade Buildings
Lunchbox only:
nomming adds +50 max health for 30 seconds
nomming provides user with minicrits, whilst also receiving minicrits
Download link for all requests done so far!
will be updated as I do more:
http://dl.dropbox.com/u/2615818/Requests.zip
Ok, here be Dragons/Jimmy I can't be arsed mapping recently, but I can be arsed to code some
weapons. Im posting all the available attributes I can use to make these weapons. Ill arrange them by
all class, weapon specific ect.
All Class/Weapon:
+- Damage
+- Clip Size
+- Max ammo
+- Fire Rate
No Crits
+- HP on hit
Crits On burning Players
- Damage against non-burning players
No Crits against non burning Players
+- max health
Weapon Spread Penalty
walking speed whilst spun up/zoomed in is same as normal
Pellets per shot Bonus (Shotguns ect. Only)
Blocks a single backstab attempt
Fire Retardant
+- Movespeed
Health Regeneration/Health Drain
Crits On Kill for x seconds
Slow Enemy on Hit
Damage taken from fire/bullets/explosives/crits increased/decreased
Increased Capture rate value
+- Health From Healers
+- Reload Time
Weapon is X% more accurate
+- Health From Healthpacks
x% ammo regenerated every 5 seconds
+- Damage Fall off
Speed boost when the active weapon
Damage Bonus against buildings
Damage decrease against players
Damages Sappers
On Hit: enemy bleeds out for 5dmg/s(comfirmation needed) for Xs
Medic Only/Medigun Only:
+- Heal Rate
+- UberCharge Rate
+- Overheal Decay rate
Overheal amount Bonus
Overheal Decay Disabled
Add UberCharge on Hit
Provides 100% Crits on UberCharge
No Ubercharge
+- Medic Health Regeneration
Pyro Only:
No Airblast
100% Crits from behind
+- Burn Damage
+- Burn Time
Heavy Only:
Minigun Alternate Fire is health drain
On Kill: +50 health to nearby teammates, +10% crit chance on nearby teammates
+- Minigun Spinup Time
Spy Only:
Cloak Type: Feign Death
+- Cloak Drain Time
+- Cloak Regeneration Time
Cloak Type: Movement Based
Absorb damage whilst cloaked
Revolver Crits On Headshots ( May be applicable to all classes)
Scout Only:
Bat launches Baseballs
Damage Penalty against non stunned players
Scatter gun reloads all bullets at once (like the Force-A-Nature)
Scattergun has knockback on User and target
No Double Jump
Sniper Only:
+- Sniper Rifle Charge Rate
No Headshots
No Zoom on the sniper rifle
Sniper Rifle No charging
Soldier/Demoman/explosive Only:
+- Self Damage Force (You go further/not as far from sticky/rocket jumps)
Less Damage Taken from Rocket/StickJumps
+- Maximum Stickybombs out
+- Blast Radius
+- Projectile Range
+- Projectile Speed
Minicrits on airbourne targets
speed and damage increas as the user becomes injured
Filling the rage meter Gives mini-crits buff
Stickybombs detonate when you face them (Scottish Resistance)
Stickybombs destroyed when touching a surface
+- Stickybomb arm time
Alt Fire Is Charge Increasing melee damage
Engineer Only:
+- Maximum Metal Carried
+- Construction Rate
+- Repair Rate
x metal regenrated every 5 seconds
Does not upgrade Buildings
Lunchbox only:
nomming adds +50 max health for 30 seconds
nomming provides user with minicrits, whilst also receiving minicrits
Download link for all requests done so far!
will be updated as I do more:
http://dl.dropbox.com/u/2615818/Requests.zip
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