Custom textures on official models?

Discussion in 'Mapping Questions & Discussion' started by Syzzle, Sep 25, 2012.

  1. Syzzle

    Syzzle L1: Registered

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    I'm currently using the Rocket model from the red team on my map, but I want to change the texture it is using. Not only this, but, if possible, enlarge the resolution.

    I was wondering if this is possible, and if so, how?

    Looking forward to any responses, thanks in advance!

    -Syzzle
     
  2. henke37

    aa henke37

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    You have to decompile the model.
     
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  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I don't know how to do the resolution change,

    but if you decompile the model and then modify the .qc file, you can add another "skin" to the model. Then you recompile and you're good to go.
     
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  4. tyler

    aa tyler snail prince, master of a ruined tower

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    The resolution change would just be increasing the size of the texture so you can add more detail. Doubling it would probably be easiest.
     
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  5. Syzzle

    Syzzle L1: Registered

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    That's the word, reskin. I should've searched for that, my apologies.

    Thanks for the link though, will definitely come in handy.

    I'm really curious if someone knows how I can increase the resolution as well.

    Thanks for the input so far!

    e: Didn't saw yyler's post yet, but shouldn't doubling it just mess up the texture? I imagine (though I'm clueless), that the engine model looks at texture files with coordinates? So when you increase the coordinates get messed up?

    Also, I assume I would need to create a custom texture from scratch..
     
    Last edited: Sep 25, 2012
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    If you straight up resize the texture then it'll most likely stretch, pixellate, and look silly. Remaking the texture is your best bet if you want to change its size.