Custom texture ports?

Discussion in 'Mapping Questions & Discussion' started by DrSquishy, Apr 17, 2017.

  1. DrSquishy

    DrSquishy L9: Fashionable Member

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    So, i have created some custom textures and blends in source filmaker, using 2 textures: cobblewall001(Which I found in the tf/materials/brick in the source filmaker folders(C:\Program Files\Steam\steamapps\common\SourceFilmmaker\game\tf\materials\brick(thats the only place I could find the textures))) and snowwall001a(from hl2(the same sort of sub folder except in the hl2 folder under nature)) and have made one into a belnd combining them(I have tested this and it works) and another was just a version where i changed the properties of the snow to make it slippery. These both worked fine and as intented ingame when testing it, but on other computers, the textures are just replaced with purple and black squares and lose all surface properties!Is there any way to move the custom textures I used(2 vmt's and 3 vtf's) over to other computers automatically?
     
  2. turtleboy666

    aa turtleboy666

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    It sounds like you aren't packing your custom content correctly. Here's a handy tutorial on how to do it using VIDE but you can use other tools too, such as CompilePal.
     
  3. DrSquishy

    DrSquishy L9: Fashionable Member

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    Turtleboy, you made me realise i am an idiot. I watched most of that video, but not the end where they explained custom content;/