PL curve rc1

5 control point payload map!

  1. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Congratulations on finishing a map! :)

    Kick back now and grab a drink. You deserve it!
     
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  2. tyler

    aa tyler

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    Moved to showcase.
     
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  3. ics

    aa ics http://ics-base.net

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    I went back to this map due to recent feedback i received on it. The more i think of things, the more they make sense so I pulled out a beta which contains the changes i made. Overall, i think the map is even better now. So pl_curve -> pl_5curve_beta. It's still open for changes before i make it final.

    Changes so far:
    - Removed the dynamic minecart elements out of the map
    - Made the map more simple to navigate
    - Widened some corridors and made things more open
    - Reduced routes, remade some rooms, other slight changes
    - Reduced details
    - Fixed few hovering props
    - Improved clipping
    - Made the track that cart moves more easy to follow - removed extra tracks.
    - Other things i can't remember just now.

    Link for download in 1st post.
     
    Last edited: Jun 22, 2013
  4. ics

    aa ics http://ics-base.net

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    Additional changes and little fixes. Map is now out as pl_5curve. I think i can call it done and move on now.
     
  5. GplaysGames205

    GplaysGames205 L1: Registered

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    Downloaded the map and placed in on maps folder, won't work when I try to create server, won't even open on Garry's mod. Am I doing something wrong? Please respond, thanks!:thumbup:
     
  6. takabuschik

    aa takabuschik

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    I think it will not open in Garrys mod if you put it in tf/maps, but it should clearly open in tf2.
    Maybe try to put it in tf/custom/custom stuff/maps if it doesnt work? that is where I put all my stuff
     
  7. Zed

    aa Zed Certified Most Crunk™

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    I put any maps I download under tf/download/maps.
     
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  8. ics

    aa ics http://ics-base.net

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    I don't know about garrys mod but 2 people above might have answered you correctly.
     
  9. ics

    aa ics http://ics-base.net

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    I recently had a thought of making this map the way it should have been in the first place and now that i'm on my winter vacation, i decided to make that happen. So i took the map into redevelopment and I aim to make it even more better. I've done a lot of changes compared to the previous version and i still have some ideas in the works. However, if anyone here has ideas that would help me, feel free to chime in. Thanks.
     
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    Last edited: Mar 22, 2016
  10. ics

    aa ics http://ics-base.net

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    I released the latest, best version of the map that i have been working during these couple of weeks. Actually more than that, but actively, while i've had some vacation. If you have any input, i'm all ears. Thanks.

    Read the rest of this update entry...
     
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  11. Gabe Noodle from Volvo

    Gabe Noodle from Volvo L3: Member

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    I just played this map with some friends, it's very fun, and reminded me a lot of swift water which is by far my favourite pl map. Keep up the good work.
     
  12. ics

    aa ics http://ics-base.net

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  13. Kaibz

    Kaibz L1: Registered

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    I'm sorry i'm still confused, on our server we have pl_fifthcurve AND pl_curve, which one is actually the most updated version?
    I'm asking because some players complained about being able to get on the roof on last point for RED.
    Cheers.
     
  14. ics

    aa ics http://ics-base.net

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    RC1 release
    - Brought in most of the good changes from official halloween version, Brimstone
    - Fixed a crack in displacement between A and B path
    - Fixed door in blu 2nd spawn being able to be opened by RED, but not enter in
    - Fixed being able to stand on a blu 2nd spawn door to ambush people
    - Fixed some props fading out too soon
    - Changed some railins from white to dark
    - Improved clipping all over the map

    Read the rest of this update entry...
     
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