Fifthcurve rc1

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Fifthcurve rc1

5 control point payload map!

This is a payload map with a slight twist. It has one extra control point compared to basic Valve maps which makes it have longer track. 5 control points and the map is curvy, thus, 5curve since i already used the name curve earlier. Plays just like normal payload map!

Current version: pl_fifthcurve_rc1

Map by ICS,,,

Thanks goes to:
Hakk1tus - You know why!
WeryBigMonk - initial testing, cubemap testing
DrShush - Early testing
othername - initial testing
Everyone who played b1-b9, rc1-rc5, pl_curve, pl_5curve_beta, pl_5curve and pl_fifthcurve_b1-b6, earlier and gave feedback - thanks!
First release
Last update
3.00 star(s) 2 ratings

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Latest updates

  1. rc1

    RC1 release - Brought in most of the good changes from official halloween version, Brimstone - Fixed a crack in displacement between A and B path - Fixed door in blu 2nd spawn being able to be opened by RED, but not enter in - Fixed being able to...
  2. Updating old file to more fresh version

    Updating old file to more fresh version
  3. pl_fifthcurve_b4

    Added newest version

Latest reviews

I like this map, I really do. But, that final point has got to be reworked. The sightlines are way too large and soldiers & heavies can easily spam the area, making it nearly impossible for the offense team to push back. Without having many or if at all places to flank around it, I would say this map isn't suited for TF2 just yet.
Fifthcurve has a lot of chokepoints and no flank routes in certain areas, and it comes across as boring Dustbowl for 3/5 points. I really dislike seeing wasted space in parts of the map (sniper nest behind B), or forced into a long sightline with no alternative (this hurts badly on 3rd). I gotta be honest and give it an average 3 without all the Halloween version gimmicks disguising a map I feel has a lot of flaws. I want it to be better, and sadly it comes up bland and short for me.