I suspect this may have something to do with swapping to SFM's SDK or using VBCT to compile, or both, here's the issue:
All of my entities that fire any kind out output in strata are firing, but only firing .use() instead of whatever they're supposed to fire (like .open() or .close() for doors or .setskin() for capture points) So every entity in strata is broken, no doors work, no setup gates drop, no respawn timers are set, no tonemap settings are set. Useless.
Then there's the problem of the actual entity names, I can trigger anything through ent_fire but any entity sending an output sends it to <corectname>disable0-1 or some similar, incorrect name.
Has anyone experienced this kind of issue before?
All of my entities that fire any kind out output in strata are firing, but only firing .use() instead of whatever they're supposed to fire (like .open() or .close() for doors or .setskin() for capture points) So every entity in strata is broken, no doors work, no setup gates drop, no respawn timers are set, no tonemap settings are set. Useless.
Then there's the problem of the actual entity names, I can trigger anything through ent_fire but any entity sending an output sends it to <corectname>disable0-1 or some similar, incorrect name.
Has anyone experienced this kind of issue before?