Cubemaps in Glass - Purple & Black Checkerboard

Discussion in 'Mapping Questions & Discussion' started by PWNZOR666, Jun 10, 2009.

  1. PWNZOR666

    PWNZOR666 L1: Registered

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    2
    So I have a bunch of rectangular glass windows in my map that use the texture glass/glasswindow001a. After I compile when I start up the map, the glass contains a purple and black checkerboard texture. So I run all the proper cubemap procedures:
    Code:
    map <mapname>
    mat_specular 0
    buildcubemaps
    disconnect
    mat_hdr_level 0
    map <mapname>
    buildcubemaps
    disconnect
    mat_hdr_level 2
    mat_specular 1
    
    Then I run the map and the glass textures work fine - for me. Now the problem I have is that when I host a server with this map, each client has the same problem of the purple and black checkerboard looking into the glass. I don't want to make every client that plays on my server have to build their own cubemaps, is there something I'm missing?
     
  2. eerieone

    aa eerieone

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    you need to load another map after you have build all of your cubemaps, after loading another map, you can load yours and the cubemaps should be fine
     
  3. PWNZOR666

    PWNZOR666 L1: Registered

    Messages:
    9
    Positive Ratings:
    2

    Thanks, apparently I had uploaded the wrong instance of the map to my server.